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The Burned Out Talismonger

by Ed Fairchild (alp13@tricon.net)

Quotes

“I see you have the item, I however have the knowledge!”

“There is no justice, except in the shadows.”

“Of course I can make it for you, at a price.”

“If I had a shoppe would I be here?!”

“AH, I haven’t seen worksmanship like this since….”

“Yeah, I did sometime upstate.”

“OF COURSE I WAS FRAMED YOU SLOTTIN’ SALARUMAN!”

“You obviously represent a corperation. That will cost you extra, VERY-MUCH-EXTRA!”

Background

The burned out Talismonger hasn’t traded his or her ability for cyberware.

They are burned out after being set up by goons from the mega corps for crimes they didn’t commit and being railroaded by a legal system hip deep in the corperate money trough.

Their reputations ruined, property seized, and stripped of ever obtaining another license to open a shop or teach, they live off their skills and wits.

With only a few cherished tools and reusable fetishes from their glory days as reputible Talismongers they have taken to the shadows seeking to build their reputations on the street, and acquire the nuyen to pursue their art.

While outwordly cynical, they are in their hearts champions of the street and will lower their standards if given a chance to defend those they beleive are being unjustly persecuted. (And if it gives them a chance to give the mega corps a black-eye or two they might even do it for grins!)

Starting Statistics

Attributes

  • Body: 3
  • Quickness: 4
  • Strength: 3
  • Charisma: 3
  • Intelligence: 4
  • Willpower: 3
  • Essence: 6
  • Magic: 6
  • Reaction: 4

Primary Skills

(These skills are initially at this level due to lack of proper facilities in prison)

  • Enchantment: 3
  • Magic Theory: 4
  • Sorcery: 3
  • Negotiation: 3
  • Unarmed Combat: 2
  • Firearms: 2

Languages

  • Primary Language: 6
  • Cityspeak: 4 (this secondary language, required)

Special Skills

  • Etiquette Prison: 2
  • Evaluate Magical Goods: 4
  • Woodworking: 3
  • Metalworking: 3

Magic

Spells

  • Powerbolt: 2 → Powerbolt: 2 Ring
  • Manaball: 3 → Manaball: 3 Ring
  • Personal Combat: 3 → Per Com SN: 2 Amulet
  • Magic Fingers: 2

Equipment

  • Woodworking Toolkit
  • Metalworking Toolkit
  • Walther Palm Pistol
    • Type: Hold Out
    • Concealability: 9
    • Ammo: 20 (box)
    • Damage: 3L1
    • Break: 2
  • Middle Class Lifestyle: One Month Paid

Contacts

Fixer & Street Mage (at game master’s discretion, since they have no nuyen to buy contacts with. My character had to acquire contacts through successful role playing.)

Notes

While this may look like an unplayable character the BURNED OUT TALISMONGER can create fetishes and reusable fetishes at cost (50% OF LISTED COST). Also their skills come in handy in any case requiring the identification or activation of magical paraphenalia, and their appraisal and negotiation skills come in handy AFTER THE RUN when the team is FENCING THE LOOT.

Campaign History

I have personally played this character through several runs over the last few years, and have survived the following modules:

  • SHADOWRUN™ 7308 TOTAL ECLIPSE (PICKED UP 1 CONTACT)
  • SHADOWRUN™ 7302 MERCURIAL (PICKED UP 2 CONTACTS)
  • SHADOWRUN™ 7304 QUEEN EUPHORIA (ALMOST BIT IT MORE THAN USUAL. ONE TOUGH CAMPAIGN)(PICKED UP 2 CONTACTS AND A COUPLE OF HOSPITAL STAYS)

Reference Tables

USEFUL TABLES COPIED FROM, AND WITH GREAT THANKS TO: Paolo Marcucci

Enchanting Material Costs

Material Raw Form Refined Form Radical Form
Herbals 50 100 200
Crystals 100 200 400
Semi-precious Gems 200 400 800
Precious Gems 500 1,000 2,000
Iron 50 100 200
Copper 100 200 400
Silver 300 600 1,200
Gold 10,000 20,000 40,000
Mercury 600 1,200 2,400
Tin 30 60 120
Lead 30 60 120
Orichalcum: 88,000 per unit      

Magical Supplies

Name Availability Cost S Idx
Fetish Focus 3/26 Hrs Rating x 3,000 1
Ally Conjuring Materials (Force)/36 Hrs 1000 per unit 1
Ward Casting Materials (Force)/36 Hrs 1000 per unit 1
Watcher Casting Materials (Force)/36 Hrs 1000 per unit 1

Character Stats

Ed Fairchild “The DABBLER”
Human Male Age: 36
Karma: 1
Nuyen: 36250

Current Attributes

  • Body: 5
  • Quickness: 4
  • Strength: 3
  • Charisma: 3
  • Intelligence: 4
  • Willpower: 4
  • Essence: 6
  • Magic: 4 (DAMAGE SUCKS!)
  • Reaction: 4

Current Skills

  • Enchantment: 4
  • Etiquette Prison: 2
  • Etiquette Street: 3
  • Magic Theory: 4
  • Negotiation: 5
  • Sorcery: 4
  • Unarmed Combat: 4
  • Firearms: 3
  • English: 6
  • City Speak: 4
  • Evaluate Magic Goods: 4
  • Wood Working: 3
  • Metal Working: 3

Current Magic

Combat
  • Powerball: 2 —1(3)
  • Powerball: 4
  • Powerbolt: 2 —2(3), 1 Ring (3)
  • Manabolt: 4, 1 Ring (3)
  • Sleep: 3 —3(3)
Detection
  • Analyze Device: 2 —4(2)
  • Detect Enemies: 4
  • Personal Combat Sense: 3 —2(4), 1 Amulet (2)
Health
  • Detox: 2 —1(4)
Manipulation
  • Magic Fingers: 2
  • Magic Fingers: 3 —4(4)

Power Focus: 1 Staff(2) (I DON’T HAVE ENOUGH KARMA TO USE IT YET)

Contact Information

Please mail any questions or suggestions on this archetype to:

  • Email: alp13@tricon.net
  • Name: Ed Fairchild
  • Address:
    Edward Fairchild
    203 Roscoe/Fitz RD#3
    Gray, TN 37615-3474