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Cybered Sorcerer

by Jani Fikouras (feanor@INFORMATIK.UNI-BREMEN.DE)

Background

Hunter was the firstborn son of a middle-class family from UCAS Massachusetts. He was one of the first children born in the troubled times after the awakening and as the first cases of UGE were hitting the news his parents were absolutely terrified and wanted to make sure their new-born son, would be safe from this new, exotic ‘disease’. The tests he underwent revealed that their son had the illustrious ‘metagene’, the gene that is responsible for the expression of magical powers.

This discovery changed the little boy’s whole life, it was the same time the greatest thing that could ever happen to him and a curse that decades later still weighs heavily on his shoulders. As soon as he was old enough to understand what the meant, the only thing that mattered to him was his magic. He practically lived and breathed it, magic literally became his life.

Although his talent was evident, he could do only so much on his own, so his family decided to send him to one of the newly sprung universities of magic. This was like a dream come true to him, studying magic in M.I.T. & M. one of the global centres of research on the field of thaumaturgy, how much more could one ask from life.

Quotes

“How can you live with yourself after selling body and soul to your corporate bosses each and every day.”

“Consider this as a taste of what awaits you after death.”
(Before casting ‘Inferno’ on some corporate guards)

“Here, take this credstick. Its previous owner - god have mercy on his soul - will not be needing it any longer.”
(To a squatter)

Priorities

  • A: 1 mil/50 Power
  • B: Sorcerer Adept
  • C: 20 Attributes
  • D: 20 Skills
  • E: Human

Attributes

  • Body: 3
  • Strength: 3
  • Quickness: 3
  • Charisma: 2
  • Intelligence: 3
  • Willpower: 6
  • Essence: 2.6
  • Magic: 6
  • Reaction: 3 (7)

Contacts

  • Corporate Decker
  • Mr.Johnson
  • Elven Enchanter adept (buddy - his brother) 10K

Cyberware

  • Wired Reflexes (2)
  • Smart Link
  • Softlink(1)*
  • Datajack(1)*
  • 2 x Skillwires Plus(3)
  • HeadwareMem(FIFF)75Mp*
  • Cybereyes
    • Low-Light
    • Thermographic
    • Electr. Magnif.(3)
  • Flare Compensation
  • Fingertip Compartment
    • Monowhip

*ShadowTech

Skills

Combat Skills

  • Armed Combat: 3
    • Whips: 5
  • Firearms: 3
    • Heavy Pistols: 5
  • Unarmed Combat: 3
    • Martial Arts: 5

Magical Skills

  • Sorcery: 6
    • Spellcasting: 8
    • Spell Design: 8
  • Magical Theory: 6
  • Aura Reading: 3

Spells

Combat Spells

  • Manabolt: 6
  • Powerball: 6
  • Inferno: 6
  • Napalm: 4

Detection Spells

  • Detect Life: 4
  • Astral Detection: 4
  • Mind Probe: 4

Illusion Spells

  • Improved Invisibility: 4
  • Physical Mask: 4

Manipulation Spells

  • Control Actions: 4
  • Levitate: 4
  • Magic Fingers: 4

Gear

Weapons

  • Monowhip
  • Ares Predator II
    • 2 clips regular ammo
    • 2 clips APDS
  • 2 x Force 3 Power Foci
  • Force 4 Spellcasting Focus

Equipment

  • Armor Jacket
  • Long Coat
  • Secure Ultra-Light Vest
  • Goggles
    • Low Light
    • Flare Compensation
  • 6 Trauma Patches
  • Medkit (Rating 6)
  • DocWagon Contract (Platinum)
  • Pocket Secretary
  • White Noise Generator (Rating 6)

Commentary

A dangerous mix of technology and magic, this character represents the antithesis of traditional magical philosophy. Instead of shunning technology, he has embraced it fully while maintaining powerful magical abilities. The combination of wired reflexes and combat spells makes him particularly