Ninja
by Brian Ward & Michael Scott (wardb@cgsvax.claremont.edu)
Attributes
- Body: 3
- Quickness: 7 (8)
- Strength: 4
- Charisma: 2
- Intelligence: 4
- Willpower: 4
- Essence: 2.3
- Magic: –
- Reaction: 5 (9)
- Initiative: 1D6+5 (3D6+9)
Skills
Combat Skills
- Armed Combat: 6
- Blades: 8
- Athletics: 6
- Climbing: 8
- Stealth: 6
- Urban: 8
- Throwing Weapons: 5
- Shuriken: 7
- Unarmed Combat: 6
- Martial Arts: 8
Technical Skills
- Electronics: 4
- Demolitions: 3
Cyberware
- Wired Reflexes (Level 2)
- Muscle Replacement (Level 1)
- Cybereyes with:
- Low Light
- Thermographic
- Flare Compensation
- Hand Razors
- Increased Sensitivity
- Voice Modulator
- Sound Dampener
Gear
Weapons
- Katana
- Kusari-gama
- Shuriken (10)
- Hand Razors
- Walther PB-120
- Silencer
- 3 clips regular ammo
Equipment
- Secure Long Coat
- Form-Fitting Body Armor (Level 3)
- Gas Mask
- Light Stick
- Maglock Passkey (Rating 6)
- Micro-Transceiver
- Rope (100m)
- Gecko Gloves
- Grapple Gun
- 3 Smoke Grenades
Contacts
- Yakuza Lieutenant
- Fixer
- Street Doc
Commentary
A modern interpretation of the traditional ninja, combining ancient techniques with cutting-edge technology. Their cyberware and gear selection emphasizes stealth and mobility, while maintaining lethal close-combat capabilities.
The high Quickness and multiple Initiative passes make them exceptionally dangerous in combat, while their stealth and technical skills allow them to infiltrate secure locations effectively.
Quotes
“The shadows are not just my home. They are my weapon.”
“Death comes silently, or not at all.”
“Technology changes. The art of invisibility does not.”
Starting Cash: 3,500¥
Priorities
- A: Skills
- B: Resources
- C: Attributes
- D: Race (Human)
- E: Magic

