Parapsychologist
by Nightlife (habenir@ucunix.san.uc.edu)
Attributes
Physical
- Body: 3
- Quickness: 3
- Strength: 3
Mental
- Charisma: 4
- Intelligence: 6
- Willpower: 5
Special
- Body Index: 0
- Essence: 6
- Magic: –
- Reaction: 4 (+1D6)
- Allergies: –
Skills & Languages
- Astrology: 4
- Astronomy: 4
- Biotech: 2
- Car: 3
- Computer: 2
- Debate: 4
- Etiquette (Collegian): 3
- Etiquette (Corporate): 2
- Hypnotism: 4
- Instruction: 3
- Psychology: 5
- Languages (Native): 8
- Choose 6 points in Languages
Dice Pools
- Combat Pool: 7
- Control Pool: 0
- Hacking Pool: 0
- Magic Pool: 0
Contacts
- Any Magical Type
- Corporate Scientist
Bioware
None
Cyberware
None
Gear
Weapons & Ammo
- Colt American L36
- Ammo 200 rnds
Electronics
- PC w/ 1000 mp
- Pocket PC w/ 50 mp
- Pocket Recorder
- Printer
- Rack Polycorder
Recording Equipment
- Hand Mikes (6)
- Mike Stands (6)
- Mike Booms (6)
- Mini CDs (20)
Security
- Goggles (Low Light, Thermo, UV)
- Maglocks (3) (Level 8)
Clothing & Lifestyle
- Clothes (5 sets)
- Fine Clothes (3 suits)
- Middle Lifestyle (6 months prepaid)
Vehicle
- Ford Americar w/ Anti-theft Level 6
Starting Cash: 3d6 × 1000¥
Adept Abilities/Spells
None
Notes
This is the what used to be considered a crack pot field of science. Then the awaking came and magic returned. The unfounded theories that had been floating around for the last two centuries had finally found undeniable proof that the supernatural existed and it could be measured by science.
Priorities
- Race: E
- Magic: D
- Attributes: B
- Skills: A

