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Parapsychologist

by Nightlife (habenir@ucunix.san.uc.edu)

Attributes

Physical

  • Body: 3
  • Quickness: 3
  • Strength: 3

Mental

  • Charisma: 4
  • Intelligence: 6
  • Willpower: 5

Special

  • Body Index: 0
  • Essence: 6
  • Magic: –
  • Reaction: 4 (+1D6)
  • Allergies: –

Skills & Languages

  • Astrology: 4
  • Astronomy: 4
  • Biotech: 2
  • Car: 3
  • Computer: 2
  • Debate: 4
  • Etiquette (Collegian): 3
  • Etiquette (Corporate): 2
  • Hypnotism: 4
  • Instruction: 3
  • Psychology: 5
  • Languages (Native): 8
  • Choose 6 points in Languages

Dice Pools

  • Combat Pool: 7
  • Control Pool: 0
  • Hacking Pool: 0
  • Magic Pool: 0

Contacts

  • Any Magical Type
  • Corporate Scientist

Bioware

None

Cyberware

None

Gear

Weapons & Ammo

  • Colt American L36
  • Ammo 200 rnds

Electronics

  • PC w/ 1000 mp
  • Pocket PC w/ 50 mp
  • Pocket Recorder
  • Printer
  • Rack Polycorder

Recording Equipment

  • Hand Mikes (6)
  • Mike Stands (6)
  • Mike Booms (6)
  • Mini CDs (20)

Security

  • Goggles (Low Light, Thermo, UV)
  • Maglocks (3) (Level 8)

Clothing & Lifestyle

  • Clothes (5 sets)
  • Fine Clothes (3 suits)
  • Middle Lifestyle (6 months prepaid)

Vehicle

  • Ford Americar w/ Anti-theft Level 6

Starting Cash: 3d6 × 1000¥

Adept Abilities/Spells

None

Notes

This is the what used to be considered a crack pot field of science. Then the awaking came and magic returned. The unfounded theories that had been floating around for the last two centuries had finally found undeniable proof that the supernatural existed and it could be measured by science.

Priorities

  • Race: E
  • Magic: D
  • Attributes: B
  • Skills: A