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Shapeshifter

by Benton Tyler (Hedstrom@utcc.utk.edu)

Introduction

This is a shapeshifter archetype using the rules from the Shadowrun Companion (pp 36-38). The animal form for the archetype is Tiger, although this could be easily changed to one of the other animals. Also included are suggested advantages/disadvantages from the SR Companion.

Priorities

  • Race (A, Shapeshifter)
  • Attribute Points (B, 24 pts)
  • Magic (C, Physical Adept)
  • Skills (D, 20 pts)
  • Resources (E)

Attributes

Human Form

  • Body: 5 [9]
  • Quickness: 5 [6]
  • Strength: 6(7) [10]
  • Charisma: 2 [2]
  • Intelligence: 3(5) [2]
  • Willpower: 5 [3]
  • Reaction: 4(7) [4]
  • Initiative: +1D6(+2D6) [+3D6]
  • Magic/Essence: 8/8 [8/8]

Numbers in [brackets] are the character’s attributes in animal form.

Skills

  • Unarmed Combat: 6(8)
  • Stealth: 6(10)
  • Athletics: 5(9)
  • Firearms: 6

Physical Adept Powers

  • Increased Reflexes (+1D6)
  • Increased Reaction (+3)
  • Increased Stealth (+4)
  • Increased Athletics (+4)
  • Increased Unarmed Combat (+3)
  • Killing Hands (Serious)
  • Enhanced Perception (+2)

Advantages/Disadvantages

Advantages

  • Aptitude/Unarmed Combat (+2)
  • Bonus Attribute Points (+2)
  • Bonus Skill Points (+3)

Disadvantages

  • Combat Monster (-1)
  • Impulsive (-2)
  • Vindictive (-2)
  • Uneducated (-1)
  • Distinctive Style (-1)

Gear

Weapons

  • Ares Predator
    • 4 clips regular ammo

Armor

  • Form-Fitting level 4 (4/1)
  • Lined Coat (4/2)

Starting Cash: 9,650¥

Notes

Since a shapeshifter’s essence is 8, that is the reason for the high starting magic rating.