Shapeshifter
by Benton Tyler (Hedstrom@utcc.utk.edu)
Introduction
This is a shapeshifter archetype using the rules from the Shadowrun Companion (pp 36-38). The animal form for the archetype is Tiger, although this could be easily changed to one of the other animals. Also included are suggested advantages/disadvantages from the SR Companion.
Priorities
- Race (A, Shapeshifter)
- Attribute Points (B, 24 pts)
- Magic (C, Physical Adept)
- Skills (D, 20 pts)
- Resources (E)
Attributes
Human Form
- Body: 5 [9]
- Quickness: 5 [6]
- Strength: 6(7) [10]
- Charisma: 2 [2]
- Intelligence: 3(5) [2]
- Willpower: 5 [3]
- Reaction: 4(7) [4]
- Initiative: +1D6(+2D6) [+3D6]
- Magic/Essence: 8/8 [8/8]
Numbers in [brackets] are the character’s attributes in animal form.
Skills
- Unarmed Combat: 6(8)
- Stealth: 6(10)
- Athletics: 5(9)
- Firearms: 6
Physical Adept Powers
- Increased Reflexes (+1D6)
- Increased Reaction (+3)
- Increased Stealth (+4)
- Increased Athletics (+4)
- Increased Unarmed Combat (+3)
- Killing Hands (Serious)
- Enhanced Perception (+2)
Advantages/Disadvantages
Advantages
- Aptitude/Unarmed Combat (+2)
- Bonus Attribute Points (+2)
- Bonus Skill Points (+3)
Disadvantages
- Combat Monster (-1)
- Impulsive (-2)
- Vindictive (-2)
- Uneducated (-1)
- Distinctive Style (-1)
Gear
Weapons
- Ares Predator
- 4 clips regular ammo
Armor
- Form-Fitting level 4 (4/1)
- Lined Coat (4/2)
Starting Cash: 9,650¥
Notes
Since a shapeshifter’s essence is 8, that is the reason for the high starting magic rating.

