Street Samurai Sorcery Adept
by Stuart Marsh (sam10@UKC.AC.UK)
Quotes
“A good running team will always need good muscle, and the best shadow teams have some drek hot spell throwers, well ya see I’m kinda like both. I’ve seen other mages look at me and me good old cyber ware, the I draw my trusty Ingram smart gun pump lead into them and say, hey no drain! Or when you good old samurai is pumping lead intop a fragging brick wall off a troll and the leads a bouncing right off well a nifty mana bolt just hits the spot, so ya see I’m the best of both worlds”
“Panzer, where, where oh there -BOOOOMMMMM- What panzer?”
Commentary
The street samurai sorcerer is well to put it bluntly one drek hot mother fragger, chromed and pumped up with spells he moves almost as fast as a speeding bullet, and can throw spells which put a good old missile to shame. But like all people he does have his weakness all of those nice spell foci make nice targets for astral mages.
Attributes
- Body: 2 (4) +4, +3 [11]
- Quickness: 4 +4 [8]
- Strength: 2 +4 [6]
- Charisma: 2 +4 [6]
- Intelligence: 6 +4 [10]
- Willpower: 4 +4 [8]
- Essence: 4
- Magic: 4
- Reaction: 4 {+4+4/2} +3 [11]
Skills
- Firearms: 5
- Sorcery: 4
- Spell casting: 6
- Stealth: 3
- Street etiquette: 3
- Magic theory: 1
- Unarmed combat: 2
- Cyber implant weapons: 4
- Spurs: 6
- Cyber implant weapons: 4
Dice Pools
- Combat: 7 (12)
- Magic: 7/5
Cyberware
- Dermal plate 2
- Retractable spurs
- Smartlink lv1
- Cybereyes with:
- Low light
- Thermographic
- Flare compensation
Contacts
Choose (2) contacts
Gear
- 3 months middle lifestyle
- Basic doc wagon contract
- Reusable fetishes (Fireball, treat, Armour)
- Expendable fetishes (2 for all spells except 6 for manabolt)
- Ares Viper Silver Gun (smart link, 30 flechette rounds)
- Ingram smart gun (60 rounds)
- Armoured Jacket
- 2 Concealable holsters
- Walther Pb-120 (20 rounds)
- Binoculars with lowlight and thermographic
- Computer media chip hermetic library 6
- Table top computer 1000mp
- Fire ball combat spell focus 6
- Spell locks 9:
- Inc. Cyber body +4
- Inc. Quickness +4
- Inc. Strength +4
- Inc. Charisma +4
- Inc. Intelligence +4
- Inc. Willpower +4
- Inc. Reactions +3
- Inc. Reflexes +3
- Armour (6 successes)
Spells
Name/Force/EX:Exclusive/RF:Reusable fetish/EF:Expendable fetish/Effective force
- Fireball 3/RF/EX/6
- Inc. Cyber body +4 1/EF/3
- Inc. Quickness +4 1/EF/3
- Inc. Strength +4 1/EF/3
- Inc. Charisma +4 1/EF/3
- Inc. Intelligence +4 1/EF/3
- Inc. Willpower +4 1/EF/3
- Inc. Reaction +3 1/EF/3
- Inc. Reflexes +3D 1/EF/3
- Treat 4/RF/6
- Manabolt 2/RF/EX/6
- Improved Invisibility 3
- Detect Enemies 3
- Flame Thrower 5
- Mana Barrier 3/EF/5
- Armour 3/RF/EX
Starting Cash: 13,000¥ (give or take a few)
Notes
This character works quite well as I have played him often, the first thing to do is go initiate and quicken the locked spells, his name was cinder, was cause the party got pissed at him and tazered him, and while he was out some one shot him twice with a narcojet pistol

