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Shadowrun Compounds: Designer Drugs

``A dealer? Hell, no, man. I’m a dream-sculpter.’’ – Madge, 2054

Schwarzeneine


AKA: 		Coranol, back, burnout, gung-ho
Inspiration: 	Seth
Addiction: 	6p
Tolerance: 	4
Strength: 	5
Speed: 		1d6 minute
Vector:		Injection
Duration: 	1d3 hours
Cost/Dose: 	45Y
Street Index: 	3.5
Legality: 	3-M1
Availability: 	8/3 hours
Effects: 	Intelligence and Quickness -3, Strength and Willpower +3, 
		Reaction +6, aggressiveness, risk-taking, single-mindedness, 
		as active Pain Editor
Crash Effects: 	Intelligence, Quickness and Strength -1 for 1d6 hours, 
		Quickness and Strength -1 for 1d6 days, tractability, 
		double nature, lethargy, moderate stun wound

Shades


AKA: 		cool, strut
Inspiration: 	Seth
Addiction: 	5m
Tolerance: 	2
Strength: 	5
Speed: 		30 minutes
Vector: 	Ingestion
Duration: 	1d3 hours
Cost/Dose: 	30Y
Street Index: 	2.0
Legality: 	5-M1
Availability: 	4/60 minutes
Effects: 	Strength and Intelligence -1, Charisma and Willpower +2, 
		euphoria, subtle ``cool'', block-all(1), stimulant(1)
Crash Effects: 	Willpower, Charisma, Strength and Quickness -1 for 1d6 
	hours, increased appetite (x2), possible sexual dysfunction 
	[Body(6)], light stun wound

NuYou


AKA: 		sailor, nuyen, virgin, charm, binder
Inspiration: 	Seth
Addiction: 	6m
Tolerance: 	3
Strength: 	10
Speed: 		3d6 hours
Vector: 	Injection
Duration: 	1d6 days
Cost/Dose: 	350Y
Street Index: 	3.0
Legality: 	4-M1
Availability: 	4/2 hours
Effects: 	Charisma +4, Body +2, Quickness and Strength -1
Crash Effects: 	Charisma -3 for 1d6 weeks [time divided by number of 
	successes from Body(8)], physical deterioration, anxiety
Addiction Effects: Body and Charisma -1 per week [Body(5) for each]

Musk


AKA: 		skunk, slink, strut, charlie, vamp
Inspiration: 	Seth
Addiction: 	3m
Tolerance: 	3
Strength: 	20
Speed: 		2d6 hours
Vector: 	Injection
Duration: 	2d6 hours
Cost/Dose: 	250
Street Index: 	2.0
Legality: 	6-M1
Availability: 	3/60 minutes
Effects: 	Charisma +2(vs. opposite sex)/-2(vs. same sex), sexual 
		aggressiveness, pheromone stimulation
Crash Effects: 	Charisma -1

>>>>>[ Great for meets. ]<<<<< – Charmer (04:12:53/9-10-54)

>>>>>[ Unless you have tailored pherimones, which go completely out of control when this drug is in effect. ]<<<<< – Tom (23:54:32/9-13-54)

FoolKiller


AKA: 		ripper, charge, egg in a pan, joker, Herc
Inspiration: 	Cyberpunk 2020
Addiction: 	5p
Tolerance: 	2
Strength: 	10
Speed: 		Immediate
Vector: 	Inhalation
Duration: 	1d6 days
Cost/Dose: 	35Y
Street Index: 	2.5
Legality: 	3-M1
Availability: 	8/3 hours
Effects: 	Charisma and Willpower +3, Body +2, Intelligence and 
		Quickness -1, feeling of invulnerability, unshakable 
		confidence, zealotry, aggressiveness, as activated pain editor
Crash Effects: 	Body -1, Willpower +1 for 1d6 days [Willpower(6)], 
		Quickness -2 for 1d6 days [a Body(6) save will cut to -1], 
		Intelligence -1 for 1d6 days
Permanent Effects: -1 physical box per dose [Body(6)], Body -2(vs. 
		pathogens and poisons) [Body(6)]
Addiction Effects: -1 physical box per week [Body(6)], -1 physical 
		box per month [Body(6)]

Diamond-Four


AKA: 		straight flush, cleric, stitch, street doc, healing anger, 
		berserker
Inspiration: 	Cyberpunk
Addiction: 	2p
Tolerance: 	2
Strength: 	10
Speed: 		Immediate
Vector: 	Injection
Duration: 	2d6 days
Cost/Dose: 	1,500Y
Street Index: 	3.5
Legality: 	3P-M1
Availability: 	10/2 days
Effects: 	Body +4(vs. poisons and pathogens), Willpower +2(vs. pain), 
		Quickness -2, Intelligence -2, irrational fears/phobias, 
		beserker rage, +2 physical box [10 max], Tranq(6)
Crash Effects: 	Quickness and Intelligence -2 for 1d6 days
Permanent Effects: +1 physical box (to 10 max) [and passing a Body(8) 
		will give one more]

>>>>>[ This drug is wonderful. It is mainly for use against nerve gas, but it can repair some of the more sinister forms of cell damage cause by some of the other drugs on this list. ]<<<<< – Baby (07:18:43/9-14-54)

Genesios Three


AKA: 		Black thunder
Inspiration: 	Walter Jon Williams
Addiction: 	2m
Tolerance: 	5
Strength: 	20
Speed: 		1d6 turns
Vector: 	Injection, Ingestion
Duration: 	1d6 + 17 hours
Cost/Dose: 	1,000Y
Street Index: 	8.5
Legality: 	4P-M1
Availability: 	14/2 weeks
Effects: 	Intelligence +4, slight buzzing euphoria
Crash Effects: 	none
Permanent Effects: G3 rebuilds, repairs and stimulates growth of 
		nerve cells (which do not normally grow at all).

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