Shadowrun Compounds: Hallucinogens
``The hallucinogenic drugs are not rude per se. But it can be difficult to observe the niceties of etiquette when you’re being chased down the street by a nine-headed cactus demon.’’ – P.J. O’Rourke, Modern Manners
Ecstasy
AKA: XTC
Inspiration: Seth
Addiction: 4m
Tolerance: 4
Strength: 20
Speed: 2/2/30 minutes
Vector: Inhalation/Injection/Ingestion
Duration: 6d6 minutes
Cost/Dose: 150Y
Street Index: 4.0
Legality: 4-M1
Availability: 5/7 hours
Effects: Charisma +5, Willpower -3, Quickness +4, sexual tension and
prowess, euphoria, aggressiveness, mild hallucinations, extreme
sensory stimulation [+3 perception, +3 T# to resist pain], as
stimulant patch (2), Quickness-based skills +2
Crash Effects: Quickness -3, Strength -3, Willpower -3, possible
sexual dysfunction, sexual hunger, deadly stun wound,
quickness-based skills -2, reaction-based skills -1
Permanent Effects: Sterility [Body(4)]
>>>>>[ There was a popular drug called XTC around the turn of the century, which some people still take. This is not it. So make sure you know what you’re buying. ]<<<<< – Caveat (21:14:34/9-16/54)
LSD
AKA: acid, Lucy, lucid, wow, LDS, Spocko
Inspiration: reality
Addiction: 1m
Tolerance: 2
Strength: 4
Speed: 20 minutes
Vector: Ingestion
Duration: 1d6+2 hours
Cost/Dose: 5Y/dose but 200Y/100 tabs
Street Index: 1.5
Legality: 5-M1
Availability: 4/7 hours
Effects: Quickness -3, Intelligence -4(cognitive), Willpower -3,
possible uncontrolled astral perception [Essence(16),
# successes * 10 is what percent of the duration time you
are astral], Charisma -2, withdrawal from reality,
intense hallucinations, as stimulant patch (3), as block-all(3)
Crash Effects: Withdrawal from reality, lethargy, concentration-based
activities -1, serious stun wound
Permanent Effects: -1 physical box [Body(8)], Willpower -1 [Willpower(8)]
Addiction Effects: Intelligence, Charisma, Reaction -1 per month
[Body(8) for each], artistic skills +1 per month
[Charisma(8), +2 maximum increase], Magic Theory +1 per
month [Intelligence(8), +1 maximum increase]
MDA, MDMA, and other Amphetamine variants
AKA: VR, Yeager, boxy
Inspiration: reality
Addiction: 2m
Tolerance: 2
Strength: 6
Speed: 20 minutes
Vector: Ingestion
Duration: 4-24 hours
Cost/Dose: 10Y
Street Index: 1.7
Legality: 4-M1
Availability: 4/7 hours
Effects: Quickness -2, Intelligence -4(cognitive), Willpower -2,
Charisma -1, withdrawal from reality, intense hallucinations,
as stimulant patch (4), as block-all(4)
Crash Effects: Withdrawal from reality, lethargy, concentration-based
activities -1, serious stun wound
Addiction Effects: Intelligence, Charisma, Reaction -1 per month
[Body(8) for each]
>>>>>[
MDA is sometimes called Zen. MDMA is usually known as Exstasy.
Both of these names appear elsewhere in this list, but they are
different drugs. One of the problems with street culture is that it
isn’t very creative.
]<<<<<
– Caveat (21:14:59/9-16/54)
Mescaline
AKA: meska, mask, projects, Ghost Dance
Inspiration: reality
Addiction: 2m
Tolerance: 2
Strength: 4
Speed: 5 minutes
Vector: Air
Duration: 8-12 hours
Cost/Dose: 80Y
Street Index: 2.0
Legality: 4-M1
Availability: 4/5 hours
Effects: Quickness -2, Charisma -2, Reaction -2, Intelligence
-2(cognitive)/+2 perceptive, Willpower -2, possible
uncontrolled astral perception [Essence(16), # successes
* 10 is what percent of the time you are astral], magical
theory +3, dream state trance, intense hallucinations
Crash Effects: Drowsiness, light sensitivity, increased appetite
Permanent Effects: Magical Theory +1 [Intelligence(12), once per
month of use], Charisma +1 [Willpower(12), once per month
of use, +1 maximum increase], withdrawal from reality
with continual use
Addiction Effects: Intelligence -1 per month [Body(8)], Willpower -1
per month [Body(8)]
Phencyclidine
AKA: PCP, dust, angel dust, stage, theatre, JWB
Inspiration: reality
Addiction: 5m
Tolerance: 4
Strength: 2
Speed: 2 minutes
Vector: Injection
Duration: 1-4 days
Cost/Dose: 25Y
Street Index: 2.5
Legality: 4-M1
Availability: 8/14 hours
Effects: Body, Strength, Willpower +3, Quickness -3, Intelligence
-4(cognitive), Willpower -3, Charisma -2, withdrawal from
reality, intense hallucinations, as stimulant patch (5),
as block-all(5)
Crash Effects: Withdrawal from reality, lethargy, concentration-based
activities -2, serious stun wound
Permanent Effects: -1 physical box [Body(8)], Willpower -1 [Willpower(8)]
Addiction Effects: Intelligence, Charisma, Reaction -1 per month
[Body(8) for each]
Ribopropylmethionine
AKA: RPM, Round-baby
Inspiration: Effinger novels
Addiction: 8p
Tolerance: 2
Strength: 2
Speed: 3 minutes
Vector: Injection
Duration: 1d6+1 minutes
Cost/Dose: 100Y
Street Index: 3.0
Legality: 3-M1
Availability: 10/7 hours
Effects: Quickness -4, Intelligence -2, Willpower -6, Charisma -4,
Strength +2, terror, fear, extreme hallucinations (personal
fears), as stimulant patch(8), as block-all(6)
Crash Effects: Tremors, paranoia, abject fear, recurring Hallucinations,
concentration-based activities -2, extreme sensitivity to fear,
adrenal overload [automatic deadly wound to adrenal pump
bioware]
Permanent Effects: Quickness -1 [Body(8)], Willpower and Charisma -1
[Willpower(8) for each]
Addiction Effects: Quickness, Willpower, Intelligence -1 per month
Zen
AKA: Wu-li, bluemind, blewmind, in
Inspiration: Seth
Addiction: 5m
Tolerance: 3
Strength: 10
Speed: 10 minutes
Vector: Inhalation
Duration: 1d6+3 hours
Cost/Dose: 120Y
Street Index: 3.0
Legality: 4-M1
Availability: 5/10 hours
Effects: Charisma +4, Willpower -2, Strength -2, Quickness +2,
Reaction -2, serenity, calmness, withdrawal from reality,
hallucinations, block-all(3)
Crash Effects: Charisma -1, Strength -1, Reaction -1, Artistic Skills
+1, self-doubt, mental turbulence, chaotic emotions,
concentration- related tasks +2 T#, sensory distraction
[-2 perception]
>>>>>[
All right. One more time. This is not another drug called Zen.
See MDA above.
]<<<<<
– Caveat (21:14:34/9-16/54)
Links
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