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Aliens

by Kaos Overdrive

This is the complete collection, for Shadowrun 3rd Edition. This was created using the critter sourcebook and Shadowrun 3rd edition© by FASA Corporation. All right reserved. Used without permission. Aliens© is a trademark of Dark Horse Comics. All right reserved. Used without permission.

Introduction

This file is something that I wanted to work on for a really long time. I don’t know why I didn’t do it earlier (laziness, I guess) but now its done. I have included in this file everything that I could find on Aliens. I won’t write up the Queen, unless I get sufficient feedback. Anyone who copies from this paper must inform me before doing so. If you have any comments that you would like to throw my way about this file, send them to: Phonephantomz@hotmail.com

Alien Egg

This thing looks like a big rock. It is transported from the Queen, to its nesting location by a spider like creature. When the Face hugger is ready to leave the egg, the top part folds back in quarters. Only Queens can lay them. Average temperature where the eggs are stored: 30 degrees Centigrade (84.5 degrees Fahrenheit, 240 degrees Kelvin)

  • Barrier Rating: 4
  • Powers: Regeneration (*)
  • Weaknesses: Allergy (Fire, Severe), Vulnerability (Fire)

*Regenerates 1 box of damage every 3 combat turns (if reduced below half, it cannot regenerate anymore)

Alien Egg Carrier

This is what brings the eggs around. It appears as being 6 feet tall, and having a very big carcass, like a crab.

Stats

 B   Q  S  I  W  C    E    R  Init
6/7 4x2 7  3* 3  -  3+1d6  5  1d6

*Intelligence is only instinctive, use the rating of the attribute for Perception tests. Initiative: 5 +1d6

Attacks

  • Bite: 7L, -1 reach
  • Claws: 7M, +2 reach

Powers

Corrosive Saliva, Enhanced Physical Attributes (Strength, Quickness, 3x per day for [Essence] turns), Immunity (Cold, Age, Poisons, Pathogens, Control), Venom, Corrosive Explosion (when creature dies, roll a die. on a roll of 1 to 3, its explodes into a shower of acid. damage: (essence)D area: -3 per meter), Hardened Armor.

Weaknesses

Allergy (Fire, Severe), Vulnerability (Fire).

Alien Face Hugger

This is the product of the alien egg. It attacks its victims by latching onto its victims faces, (hence the name face hugger) and imbedding an embryo into the victim’s heart. The result of this, after a few days of gestation is a chest burster. See the effects of a chest burster lower.

Stats

 B   Q  S  I  W  C  E  R Init
2/2 7x5 5  5* 5  0 1d6 7 2d6

*Intelligence is only instinctive, use the rating of the attribute for Perception tests. Initiative: 7 + 2d6

Attacks

  • Bite: 5L, -1 reach
  • Tail whip: 6M, +2 reach

Powers

Corrosive Saliva, Movement, Binding, Shadow Cloak, Immunity (Cold, Age, Poisons, Pathogens, Control), Venom, Corrosive Explosion (Action: auto. When creature dies, roll a die. On a 1 to 3, it explodes into a shower of acid. Damage: (essence) D area: -3 per meter).

Weakness

Allergy (Fire, Severe), Vulnerability (Fire).

Impregnate

Requires an exclusive complex action to latch onto a character’s face. Make an Open Test of Strength (5) to determine if it has latched unto the character’s face. If the face hugger has more net successes, it has successfully latched itself onto a character’s face. Every turn that it takes to impregnate (roll 1D6 to determine) the character can try and take it off, but the creature automatically uses its binding power. Impregnation can only be done with non hardened armor (i.e. clothing, skin, security armor, but it will not go through military grade armor), and requires an exclusive complex action. The character must make an Open test of Body (5) to avoid impregnation. If the creature generates more successes, the character is impregnated. (Note: Characters with immunity to pathogens are immune to this type of attack.) The only way to remove it is with surgery, for it is attached to the lower cavity of the heart (Biotech/Surgery (10)). After gestation (Roll 3D6 to determine how many hours it will take to gestate.) the creature bursts out from the characters chest, killing the character, there is no resist possible.

Note: If it is the only one left it will try to impregnate a female host, thus establishing a Queen.

Alien Chest Burster

This is what comes out of the character, it has a fast maturity rate (roll 2d6 to determine how many hours it will take to mature), and it also partially retains the character’s DNA, and determines what the alien will look like, and its attributes. These are its temporary attributes:

Stats

B   Q   S   I   W  C   E   R  Init
*  *+3  *  3**  *  -  1D6  *  *+1D6

*Use the same as the impregnated character.(In the case of reaction, take his natural, unmodified reaction. Same goes with initiative dice.) **Intelligence is only instinctive, use the rating of the attribute for Perception tests.

Powers

Immunity (Cold, Age, Poisons, Pathogens, Control)

Alien Warrior Monster

This is a full-grown Alien. Because of its previous host’s DNA, it varies in shape, size and weight, but they are all equally lethal. Their shape is partially determined by the previous host’s DNA. Ex: A dwarf impregnated will result in a smaller alien, with the dwarf bonuses, while a troll will result in a huge monster, with all the troll bonuses (no minuses, in any race)

Stats

 B    Q    S   C   I     W      E     R   Init
*+3  *+3  *+4  -  **-1  *+2  *+(1D6)  *  *+2D6

*Use the same as the impregnated character.(In the case of reaction, take his natural, unmodified reaction. Same goes with initiative dice.) **Intelligence is only instinctive, use the rating of the attribute for Perception tests.

Attacks

  • Bite: 6M (Outer mouth)
  • Bite: 6L (Inner mouth)
  • Powerbite: 9M (Inner mouth)
  • Claws: 9S
  • Tail whip: 9M
  • Wild fury: 7S (takes an exclusive complex action, where the alien goes berserk at point blank, hitting the victim 4 times in the same action)

Powers

Corrosive Saliva, Corrosive Secretions, Corrosive Explosion (Action: auto. When creature dies, roll a die. on a 1 to 3, it explodes into a shower of acid. damage: (essence)D area: -3 per meter), Enhanced Senses (thermographic, lowlight, motion detection [very acute, ie. can sense respiration.]), Enhanced Physical Attributes (body and strength, (essence)D6 turns, 3x per day), Fear, Immunity (Cold, Age, Poisons, Pathogens, Control), Movement, Shadow Cloak, Silence, Venom.

Weaknesses

Allergy (Fire, Severe), Vulnerability(Fire).