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Krieger Ghouls

by Faux Pas (fauxpas@cy-net.net)


Based on the ghouls featured in Bug City [page 150], the Krieger Ghouls were once humans who have been exposed to the Krieger strain of HMVV. They are virtually indistinguishable from their goblinized cousins in the SR2 rulebook [page 225]; the same statistics and attributes should be used for both types of Ghouls.

Krieger Ghouls have an additional paranormal power, called Infective. Similar to Infection, these creatures can (1-2 on a d6 roll) infect a victim when striking with a barehanded attack that does S damage or greater. That victim is said to be dormant. When the dormant carrier suffers a D wound (or fills up the physical damage chart) anytime while infected - regardless of Physical Damage Overflow - the character will apparently die. Shortly after this “death”, the individual will return to life as a Krieger Ghoul. The virus remains dormant in the victim for [8 + 1d6 - Body] months before expiring. During this time, the dormant carrier cannot pass the virus to others. Only upon turning into a ghoul can that individual pass the Krieger Strain of HMVV to others.

Krieger Ghouls are more prone to violence than normal (goblinized) Ghouls and have quicker mood swings. They are possibly suffering from a bipolar disorder as well as having been turned into Ghouls. Some Krieger Ghouls may still have functional cyberware and bioware, it is up to the GM. There is no known cure for the Krieger strain of HMVV.