Bodyware package instalments
by Kjell Sawyer (sawyer@hsr.no)
When multiple pieces of bodyware are installed, several of these system’s interface requirements overlap. However; If these systems are installed simultaneously, they can quite easily be customized to reduce the impact on the recipient’s nervous system, making the overall modification more essence-friendly.
This type of customisation is almost exclusively used by customers installing systems in conjunction with cybernetic limb replacements (either arms or legs).
As several bodyware systems require implantation throughout the recipient’s whole body (such as reflex enhances and bone lacing), a lot of the essence which would be lost in the implantation is saved simply because the modifications no longer take place in flesh.
The follows list sums up the systems that can be customized by “package instalment” in with cyberlimbs.
- Bone Lacing
- Boosted Reflexes
- Muscle Replacement
- Simlinks
- Skill Hardwires
- Skillwire Plus
- Skillwires
- Vehicle Control Rig
- Wired Reflexes
Each limb involved in the package lowers any additionally implanted bodyware’s essence cost by 15%. Obviously, the more limbs the recipient has, the less actual nervous tissue is being tampered with, thus the lower essence cost.
| Number of Cyberlimbs in the Package | Essence Reduction of additional Bodyware System |
|---|---|
| 1 | -15% (x .85) |
| 2 | -30% (x .7) |
| 3 | -45% (x .55) |
| 4 | -60% (x .4) |
Example: A character who signs up for voluntary replacement of both arms wishes to implant Titanium Bone Lacing and a level 2 Wired Reflexes system while he is at it. The essence cost would be 5.675 (2 for the arms, there is no reduction there, while 3.675 for the other two systems [5.25 (2.25 + 3) x .7 = 3.675].

