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Mage Guard Null-Weave (tm)

by Max Treblecock


The Awakening brought with it a new menace, Magically Active Criminals. So far the ordinary Man & Woman has been the majority victim of this menace, but no longer. Bio-Chrome Inc brings you a revolutionary new technique, through what we do best: combine the better aspects of Biological Implants with Cyberware.

Once again Science triumphs over Magic. Simply put, a Magically Active Plant Growth is woven into the dermal layer, integrating itself as a symbiote rather than being absorbed by the host body. The growth is then fed, nurtured, and controlled by cybernetic implants.

The effect is that this incredible system sets up a separate Astral Signature. Whenever a spell or similar magical power is deployed, the magical effect is confused because it cannot lock onto the target’s aura. The effect is actually termed Metaphysical Aura Diffusement.

Game System

Essentially, a separate Magically Active Organism is introduced into the subject’s subdermal layers and kept there by cybernetic implants. Any spell or magical effect is reduced in Force by the rating of the implant, due to the fact it cannot effectively lock on the subject’s aura (as he/she now has two separate auras inhabiting the same space). This resistance applies equally to beneficial spells and has no effect on area effect manipulation spells.

This technique is not without drawbacks. Due to the fact that the target’s original aura is diffused and somewhat weakened, the subject is more susceptible to illness. Every month, he should make an unaugmented Body roll against the rating of the implant +2, or catch an infection at rating +2M2 severity. Due to the fact that this implant interferes with the aura template in a different way to conventional cyberware, the Null-Weave™ could shorten the lifespan of its recipient by a decade or so.

The Null-Weave™ is compatible with other dermal or bone reinforcing cyberware or bioware, but the additional systems must be implanted along with the Null-Weave™, at +50% cost of the additional implant. Finally, magicians receiving this implant cannot take Geasa to counter the loss (as their aura template has been altered so drastically).

Level Effect Essence Avail ST/In Cost
1 -1 Force/Power 1.0 3-6m 3 ¥1,000,000
2 -2 Force/Power 2.0 6-9m 4 ¥2,000,000
3 -3 Force/Power 3.0 9-18m 4 ¥4,000,000
4 -4 Force/Power 4.0 NA 4 ¥6,000,000
5 -5 Force/Power 5.0 NA 4 ¥8,000,000
6 -6 Force/Power* 5.5* NA 4 ¥10,000,000

*Level 6 is only available in Beta Grade.

Holy Frag, a Cyber Mod that makes you Mage proof, I gotta get me one

—Mage Hater

Cybermancy, Fraggin Cybermancy

—Hellraiser

Near enough, but be careful children this Mod seriously interferes with the Astral Template, don’t believe the crap about possibility of shortened lifespan, it does

—Acoraul

And, how the Hell would you know

—Skeptic

Because this stuff was conceived in 2054, my team was hired by one of the leading Biotech Labs to steal it, we found out our Johnson was going to double cross us (We would’ve known too much), so we sold them out to Bio-chrome. In gratitude they implanted one of the earlier models into an Elven Samurai called Leif, he died a few months back from accelerated ageing

—Acoural

An Elf dying of old age, now there’s a turn up for the books

—Mozaic