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ShadowRun Military black-ops squad

by Brian Angliss (angliss@PHYSCI.PSU.EDU)

Here are my military squad stats.
All Bioware is considered cultured and most cyber is considered to be Beta grade.

Enjoy


ShadowRun Military black-ops squad

  • 1 officer (leader)
  • 1 point (Scout/Assassin)
  • 1 OPs specialist (tactical/sniper)
  • 1 Intel specialist (decker/basic science & engineering)
  • 1 Medic (Healer/martial artist)
  • 1 Radioman (Talker/rigger)
  • 2 Heavy gunners (Gunnery/demolitions)
  • 2 Riflemen (General soldiers/demolitions)
  • 1 Magician (Magical support)

Officer

B: 6 Q: 6 S: 6 I: 5 W: 5 C: 3
React: 5, 2d, +2 Tac Comp Ess: .82 B.I.: .9

Cyberware:

  • Tac Comp 2 with feed to radio system
  • Radio/commlink 4/Crypto 7 package
  • Datajack 1
  • Internal status display
  • Flare compensation retinal
  • Low-Light retinal
  • Smartgun 2 link

Bioware:

  • Damage compensation 3
  • Synaptic accelerators 1

Skills:

  • Armed 4
  • Unarmed 5
  • Psychology 3
  • Mil Theory 6
  • Stealth 4
  • Leadership 6
  • Biotech/First-Aid 1/3
  • Firearms 5
  • Car 2

Stuff:

  • Form Fitting 3 body armor
  • Armor Jacket
  • HK G12a3 with recoil comp and Internal Smartlink 2
  • 10 clips APDS
  • Survival knife
  • Ares Pred 2 (Smartlink 2)
  • 2 clips APDS
  • Goggles
  • 2 defensive grenades
  • 1 neuro-stun grenade
  • Rations
  • Survival kit

Point

B: 6(+1B/+1I) Q: 8 S: 8 I: 5 W: 5 C: 2
React: 13, 4d Ess: .76 B.I.: 2.7

Cyberware:

  • Orientation System
  • Radio/Commlink 4/Crypto 7 package
  • Internal status display
  • Datajack 1
  • Cyberears with amplification/damping/high F/Low F/Select Filter 5
  • Smartlink 2
  • Cybereyes with Optical Mag 3/Flare comp/Low-Light/Thermo
  • Wired 3

Bioware:

  • Enhanced Articulation
  • Muscle Aug 2
  • Platelet Factory
  • Orthoskin 2

Skills:

  • Armed 7
  • Unarmed 6
  • Firearms 7
  • Stealth 8
  • Biotech/First-aid 1/3
  • Throwing 5
  • Gunnery 2
  • Projectiles 2
  • Athletics 6

Stuff:

  • Formfitting 3
  • Armor jacket
  • Survival knife
  • SCK model 100 SMG with smartlink 2 and silencer
  • 10 clips APDS
  • Ultra-Power with Smartlink 2 and silencer
  • 2 clips APDS
  • Goggles
  • 3 off. grenades
  • 1 neuro-stun grenade
  • Survival kit
  • Rations

Ops Specialist

B: 6(+1B/+2I) Q: 8 S: 8 I: 8 W: 5 C: 2
React: 9, 3d +4 Tac Comp Ess: .46 B.I.: 5.875

Cyberware:

  • Tactical Computer 4 with feed to radio system
  • Radio/commlink 4/Crypto 7 package
  • Smartlink 2
  • Cybereyes with Optical Mag 3/Flare/thermo/low-lite
  • Cyberears with amp/damp/ hi/low/Select filter 5
  • Datajack 5
  • Orientation system
  • Olfactory booster

Bioware:

  • Orthoskin 3
  • Platelet factory
  • Cerebral booster 2
  • Trauma Damper
  • Synapses 2
  • Enhanced articulation
  • Muscle aug 2

Skills:

  • Mil Theory 8
  • Armed 5
  • Unarmed 5
  • Firearms 8
  • Gunnery 3
  • Stealth 5
  • Biotech/First Aid 1/3
  • Car 3
  • Physical Sci 3
  • Rotor 2

Stuff:

  • Form fitting 3
  • Armored jacket
  • HK G12a3z with smartlink 2 and recoil comp
  • 10 clips APDS
  • Ares Pred 2 with smartlink 2
  • 2 clips APDS
  • Survival knife and kit
  • Rations

Intel Specialist

B: 6(+1/+1) Q: 6 S: 6 I: 8 W: 6 C: 2
React: 8, 3d [13, 4d decking] Ess: .28 B.I.: 4

Cyberware:

  • Prototype headware deck
  • Math spu 4
  • Data management spu 4
  • I/O spu 4
  • Datajack 4
  • Radio/Commlink 4/crypt 7 package
  • Smartlink 2
  • Flare retinal mod

Bioware:

  • Cerebral booster 2
  • Synapses 2
  • Trauma damper
  • Enhanced Articulation
  • Orthoskin 2

Deck:

  • MPCP: 8
  • Persona: 6
  • Memory: 400 active
  • Memory: 500 storage
  • Hardening: 4
  • Response: 3
  • Transfer: 120

Stuff:

  • Data management module(2500 Mp external memory)
  • Form fitting 3
  • Armor jacket
  • HK G12a3z with smartlink2 and recoil comp
  • 10 clips APDS
  • Ares Pred 2 with Smartlink 2
  • 2 clips APDS
  • Survival knife
  • Binoculars with Low light and thermo
  • Microphones

Medic(also a physical adept)

B: 6(+1I) Q: 6 S: 6 I: 6 W: 5 C: 3
React: 8, 2d Ess: 5.1 B.I.: 0

Magic: 5 Initiate: 4

Cyberware:

  • Smartlink 2
  • Radio/commlink 4/crypto 7 package
  • Retinal flare comp

Bioware:

  • None

Powers:

  • Enhanced Centering(combat skills)
  • Mystic Armor 1
  • Combat Sense 1
  • Improved Unarmed 3
  • Improved Stealth 2
  • Killing Hands M
  • Increased Reflexes 1

Skills:

  • Interrogation 6
  • Stealth 7(9)
  • Unarmed/Martial Art 6/9(9/12)
  • Armed 3
  • Firearms 5
  • Biotech 8
  • Hovercraft 2
  • Biology 7
  • Cybertech 8
  • Physical Sci/Chem 4/6

Stuff:

  • Medkit with supplies
  • Slappatches
  • Sword focus 3
  • Form fitting 3
  • Forearm guards
  • Armor jacket
  • HK227 with smartlink 2 and recoil
  • 10 clips APDS
  • Colt Manhunter with smartlink 2
  • 2 clips APDS
  • Goggles
  • Rations
  • Survival kit
  • Survival knife

Radioman

B: 6(+2/+1) Q: 6 S: 6 I: 8 W: 5 C: 2
React: 7, 3d[13, 4d vehicle] Ess: .66 B.I.: 5.025

Cyberware:

  • Vehicle Rig 3
  • Radio/Commlink 10/Crypto 10/Breaker 10 package
  • Cybereyes with flare/low/thermo
  • Smartlink 2
  • Internal status display
  • Display link
  • Datajack 1
  • Orientation system
  • Cyberears with amp/damp/hi/low/filter 5

Bioware:

  • Platelet factory
  • Orthoskin 3
  • Cerebral booster 2
  • Damage compensation 6
  • Synaptic accelerator 2

Skills:

  • Stealth 4
  • Firearms 6
  • Gunnery 7
  • Armed 4
  • Unarmed 5
  • Biotech/First Aid 1/3
  • Electronics(B/R) 6(6)
  • Hovercraft 6
  • Car 8
  • Motorboat 5
  • Winged 4
  • Rotor 7
  • Vectored-Thrust 5

Stuff:

  • Rig with Mil 1 sensors/Mil 2 ECM/Mil 1 ECCM in an armored case
  • Formfitting 3
  • Armor jacket
  • HK227 with smartlink 2 and recoil compensation
  • 10 clips APDS
  • Colt Manhunter with smartlink 2
  • 2 clips APDS
  • Magnification goggles
  • Rations
  • Survival kit
  • Survival knife

Automatic Gunners

B: 8(+3/+2) Q: 8 S: 8 I: 5 W: 5 C: 2
React: 7, 3d Ess: 1.67 B.I.: 5.5

Cyberware:

  • Cybereyes with flare/low/thermo/optical mag 3
  • Cyberears with amp/damp/hi/low/filter 5
  • Radio/commlink 4/crypto 7 package
  • Titanium bone lacing
  • Internal status display
  • Display link
  • Datajack 1
  • Smartlink 2
  • Dikoted retractable spurs

Bioware:

  • Pain editor
  • Platlet factory
  • Orthoskin 3
  • Synthacardium 2
  • Synaptic accelerators 2
  • Enhanced articulation
  • Muscle augmentation 2

Skills:

  • Firearms 5
  • Gunnery(B/R) 8(5)
  • Biotech/First Aid 1/3
  • Car 3
  • Demolitions 6
  • Armed 5
  • Unarmed 4
  • Throwing 6
  • Stealth 6
  • Athletics 5

Stuff:

  • Form Fitting 3
  • Armored jacket
  • Survival knife
  • Survival kit
  • Rations
  • Ares Pred 2 with smartlink 2
  • 2 clips APDS
  • Ares MP-LMG with 500 belt APDS OR FN Mag-5 MMG with 200 belt APDS
  • Each with smartlink 2 and recoil compensation
  • 10 misc. grenades
  • 10kg C12 and various detonators

Riflemen

B: 7(+3/+1) Q: 6 S: 6(12 arm) I: 5 W: 5 C: 2
React: 6, 3d Ess: 2.44 B.I.: 3.875

Cyberware:

  • Cybereyes with flare/low/thermo
  • Cyberears with hi/low/amp/damp/filter 5
  • Radio/commlink 4/crypto 7 package
  • Internal status display
  • Display link
  • Datajack 1
  • Smartlink 2
  • Aluminum bone lacing
  • Beta grade cyberarm with dikoted spurs/smartlink 2/increased strength 6

Bioware:

  • Orthoskin 3
  • Enhanced articulation
  • Platelet factory
  • Trauma damper
  • Synaptic accelerator 2

Skills:

  • Biotech/First Aid 1/3
  • Armed 5
  • Unarmed 5
  • Firearms 8
  • Gunnery 3
  • Demolitions 4
  • Stealth 5
  • Bike 3
  • Car 3
  • Athletics 6

Stuff:

  • Formfitting 3
  • Armor jacket
  • Survival kit
  • Survival knife
  • Rations
  • Magnifying goggles
  • Implanted SMG with 5 clips APDS
  • Mossberg CMBT shotgun with smartlink 2 and recoil compensation
  • 25 clips APDS
  • Ares Pred 2 with smartlink 2
  • 2 clips APDS ammo

Combat Mage

B: 6(10) Q: 6(10) S: 6(10) I: 6 W: 6 C: 6
React: 14, 4d Ess: 5.04 B.I.: 0

Magic: 5 Initiate: 5

Cyberware:

  • Retractable spurs
  • Radio/commlink 4/crypto 7 package
  • Smartlink 2

Bioware:

  • None

Skills:

  • Conjuring 8
  • Sorcery 8
  • Biotech/First Aid 1/3
  • Unarmed 6
  • Armed 4
  • Firearms 6
  • Throwing 4
  • Projectile 6
  • Magical Theory 8
  • Enchanting 5
  • Stealth 4

Stuff:

  • Weapon focus 4(spurs)
  • Rations
  • Flare/low/thermo goggles
  • Form fitting 3
  • Armor jacket
  • Heavy X-bow with bow mounted Mag 3/ultrasonic sight/smartlink 2
  • 10 bolts
  • Survival kit
  • Survival knife
  • Colt Manhunter with smartlink 2
  • 2 clips APDS
  • Colt M22a2 rifle with recoil compensation and smartlink 2
  • 10 clips APDS

Spells:

  • Varies, but my version has LOTS of spells at various forces.

The values in ( ) above are for the spell enhancements. They are quickened on the mage. — I hope this is what you were looking for. Some of the skill levels may seem a little low, but they are what I feel an elite unit would have, including the range of skill represented above for the various specialties.

Brian