ShadowRun Military black-ops squad
by Brian Angliss (angliss@PHYSCI.PSU.EDU)
Here are my military squad stats.
All Bioware is considered cultured and most cyber is considered to be Beta grade.
Enjoy
ShadowRun Military black-ops squad
- 1 officer (leader)
- 1 point (Scout/Assassin)
- 1 OPs specialist (tactical/sniper)
- 1 Intel specialist (decker/basic science & engineering)
- 1 Medic (Healer/martial artist)
- 1 Radioman (Talker/rigger)
- 2 Heavy gunners (Gunnery/demolitions)
- 2 Riflemen (General soldiers/demolitions)
- 1 Magician (Magical support)
Officer
B: 6 Q: 6 S: 6 I: 5 W: 5 C: 3
React: 5, 2d, +2 Tac Comp Ess: .82 B.I.: .9
Cyberware:
- Tac Comp 2 with feed to radio system
- Radio/commlink 4/Crypto 7 package
- Datajack 1
- Internal status display
- Flare compensation retinal
- Low-Light retinal
- Smartgun 2 link
Bioware:
- Damage compensation 3
- Synaptic accelerators 1
Skills:
- Armed 4
- Unarmed 5
- Psychology 3
- Mil Theory 6
- Stealth 4
- Leadership 6
- Biotech/First-Aid 1/3
- Firearms 5
- Car 2
Stuff:
- Form Fitting 3 body armor
- Armor Jacket
- HK G12a3 with recoil comp and Internal Smartlink 2
- 10 clips APDS
- Survival knife
- Ares Pred 2 (Smartlink 2)
- 2 clips APDS
- Goggles
- 2 defensive grenades
- 1 neuro-stun grenade
- Rations
- Survival kit
Point
B: 6(+1B/+1I) Q: 8 S: 8 I: 5 W: 5 C: 2
React: 13, 4d Ess: .76 B.I.: 2.7
Cyberware:
- Orientation System
- Radio/Commlink 4/Crypto 7 package
- Internal status display
- Datajack 1
- Cyberears with amplification/damping/high F/Low F/Select Filter 5
- Smartlink 2
- Cybereyes with Optical Mag 3/Flare comp/Low-Light/Thermo
- Wired 3
Bioware:
- Enhanced Articulation
- Muscle Aug 2
- Platelet Factory
- Orthoskin 2
Skills:
- Armed 7
- Unarmed 6
- Firearms 7
- Stealth 8
- Biotech/First-aid 1/3
- Throwing 5
- Gunnery 2
- Projectiles 2
- Athletics 6
Stuff:
- Formfitting 3
- Armor jacket
- Survival knife
- SCK model 100 SMG with smartlink 2 and silencer
- 10 clips APDS
- Ultra-Power with Smartlink 2 and silencer
- 2 clips APDS
- Goggles
- 3 off. grenades
- 1 neuro-stun grenade
- Survival kit
- Rations
Ops Specialist
B: 6(+1B/+2I) Q: 8 S: 8 I: 8 W: 5 C: 2
React: 9, 3d +4 Tac Comp Ess: .46 B.I.: 5.875
Cyberware:
- Tactical Computer 4 with feed to radio system
- Radio/commlink 4/Crypto 7 package
- Smartlink 2
- Cybereyes with Optical Mag 3/Flare/thermo/low-lite
- Cyberears with amp/damp/ hi/low/Select filter 5
- Datajack 5
- Orientation system
- Olfactory booster
Bioware:
- Orthoskin 3
- Platelet factory
- Cerebral booster 2
- Trauma Damper
- Synapses 2
- Enhanced articulation
- Muscle aug 2
Skills:
- Mil Theory 8
- Armed 5
- Unarmed 5
- Firearms 8
- Gunnery 3
- Stealth 5
- Biotech/First Aid 1/3
- Car 3
- Physical Sci 3
- Rotor 2
Stuff:
- Form fitting 3
- Armored jacket
- HK G12a3z with smartlink 2 and recoil comp
- 10 clips APDS
- Ares Pred 2 with smartlink 2
- 2 clips APDS
- Survival knife and kit
- Rations
Intel Specialist
B: 6(+1/+1) Q: 6 S: 6 I: 8 W: 6 C: 2
React: 8, 3d [13, 4d decking] Ess: .28 B.I.: 4
Cyberware:
- Prototype headware deck
- Math spu 4
- Data management spu 4
- I/O spu 4
- Datajack 4
- Radio/Commlink 4/crypt 7 package
- Smartlink 2
- Flare retinal mod
Bioware:
- Cerebral booster 2
- Synapses 2
- Trauma damper
- Enhanced Articulation
- Orthoskin 2
Deck:
- MPCP: 8
- Persona: 6
- Memory: 400 active
- Memory: 500 storage
- Hardening: 4
- Response: 3
- Transfer: 120
Stuff:
- Data management module(2500 Mp external memory)
- Form fitting 3
- Armor jacket
- HK G12a3z with smartlink2 and recoil comp
- 10 clips APDS
- Ares Pred 2 with Smartlink 2
- 2 clips APDS
- Survival knife
- Binoculars with Low light and thermo
- Microphones
Medic(also a physical adept)
B: 6(+1I) Q: 6 S: 6 I: 6 W: 5 C: 3
React: 8, 2d Ess: 5.1 B.I.: 0
Magic: 5 Initiate: 4
Cyberware:
- Smartlink 2
- Radio/commlink 4/crypto 7 package
- Retinal flare comp
Bioware:
- None
Powers:
- Enhanced Centering(combat skills)
- Mystic Armor 1
- Combat Sense 1
- Improved Unarmed 3
- Improved Stealth 2
- Killing Hands M
- Increased Reflexes 1
Skills:
- Interrogation 6
- Stealth 7(9)
- Unarmed/Martial Art 6/9(9/12)
- Armed 3
- Firearms 5
- Biotech 8
- Hovercraft 2
- Biology 7
- Cybertech 8
- Physical Sci/Chem 4/6
Stuff:
- Medkit with supplies
- Slappatches
- Sword focus 3
- Form fitting 3
- Forearm guards
- Armor jacket
- HK227 with smartlink 2 and recoil
- 10 clips APDS
- Colt Manhunter with smartlink 2
- 2 clips APDS
- Goggles
- Rations
- Survival kit
- Survival knife
Radioman
B: 6(+2/+1) Q: 6 S: 6 I: 8 W: 5 C: 2
React: 7, 3d[13, 4d vehicle] Ess: .66 B.I.: 5.025
Cyberware:
- Vehicle Rig 3
- Radio/Commlink 10/Crypto 10/Breaker 10 package
- Cybereyes with flare/low/thermo
- Smartlink 2
- Internal status display
- Display link
- Datajack 1
- Orientation system
- Cyberears with amp/damp/hi/low/filter 5
Bioware:
- Platelet factory
- Orthoskin 3
- Cerebral booster 2
- Damage compensation 6
- Synaptic accelerator 2
Skills:
- Stealth 4
- Firearms 6
- Gunnery 7
- Armed 4
- Unarmed 5
- Biotech/First Aid 1/3
- Electronics(B/R) 6(6)
- Hovercraft 6
- Car 8
- Motorboat 5
- Winged 4
- Rotor 7
- Vectored-Thrust 5
Stuff:
- Rig with Mil 1 sensors/Mil 2 ECM/Mil 1 ECCM in an armored case
- Formfitting 3
- Armor jacket
- HK227 with smartlink 2 and recoil compensation
- 10 clips APDS
- Colt Manhunter with smartlink 2
- 2 clips APDS
- Magnification goggles
- Rations
- Survival kit
- Survival knife
Automatic Gunners
B: 8(+3/+2) Q: 8 S: 8 I: 5 W: 5 C: 2
React: 7, 3d Ess: 1.67 B.I.: 5.5
Cyberware:
- Cybereyes with flare/low/thermo/optical mag 3
- Cyberears with amp/damp/hi/low/filter 5
- Radio/commlink 4/crypto 7 package
- Titanium bone lacing
- Internal status display
- Display link
- Datajack 1
- Smartlink 2
- Dikoted retractable spurs
Bioware:
- Pain editor
- Platlet factory
- Orthoskin 3
- Synthacardium 2
- Synaptic accelerators 2
- Enhanced articulation
- Muscle augmentation 2
Skills:
- Firearms 5
- Gunnery(B/R) 8(5)
- Biotech/First Aid 1/3
- Car 3
- Demolitions 6
- Armed 5
- Unarmed 4
- Throwing 6
- Stealth 6
- Athletics 5
Stuff:
- Form Fitting 3
- Armored jacket
- Survival knife
- Survival kit
- Rations
- Ares Pred 2 with smartlink 2
- 2 clips APDS
- Ares MP-LMG with 500 belt APDS OR FN Mag-5 MMG with 200 belt APDS
- Each with smartlink 2 and recoil compensation
- 10 misc. grenades
- 10kg C12 and various detonators
Riflemen
B: 7(+3/+1) Q: 6 S: 6(12 arm) I: 5 W: 5 C: 2
React: 6, 3d Ess: 2.44 B.I.: 3.875
Cyberware:
- Cybereyes with flare/low/thermo
- Cyberears with hi/low/amp/damp/filter 5
- Radio/commlink 4/crypto 7 package
- Internal status display
- Display link
- Datajack 1
- Smartlink 2
- Aluminum bone lacing
- Beta grade cyberarm with dikoted spurs/smartlink 2/increased strength 6
Bioware:
- Orthoskin 3
- Enhanced articulation
- Platelet factory
- Trauma damper
- Synaptic accelerator 2
Skills:
- Biotech/First Aid 1/3
- Armed 5
- Unarmed 5
- Firearms 8
- Gunnery 3
- Demolitions 4
- Stealth 5
- Bike 3
- Car 3
- Athletics 6
Stuff:
- Formfitting 3
- Armor jacket
- Survival kit
- Survival knife
- Rations
- Magnifying goggles
- Implanted SMG with 5 clips APDS
- Mossberg CMBT shotgun with smartlink 2 and recoil compensation
- 25 clips APDS
- Ares Pred 2 with smartlink 2
- 2 clips APDS ammo
Combat Mage
B: 6(10) Q: 6(10) S: 6(10) I: 6 W: 6 C: 6
React: 14, 4d Ess: 5.04 B.I.: 0
Magic: 5 Initiate: 5
Cyberware:
- Retractable spurs
- Radio/commlink 4/crypto 7 package
- Smartlink 2
Bioware:
- None
Skills:
- Conjuring 8
- Sorcery 8
- Biotech/First Aid 1/3
- Unarmed 6
- Armed 4
- Firearms 6
- Throwing 4
- Projectile 6
- Magical Theory 8
- Enchanting 5
- Stealth 4
Stuff:
- Weapon focus 4(spurs)
- Rations
- Flare/low/thermo goggles
- Form fitting 3
- Armor jacket
- Heavy X-bow with bow mounted Mag 3/ultrasonic sight/smartlink 2
- 10 bolts
- Survival kit
- Survival knife
- Colt Manhunter with smartlink 2
- 2 clips APDS
- Colt M22a2 rifle with recoil compensation and smartlink 2
- 10 clips APDS
Spells:
- Varies, but my version has LOTS of spells at various forces.
The values in ( ) above are for the spell enhancements. They are quickened on the mage. — I hope this is what you were looking for. Some of the skill levels may seem a little low, but they are what I feel an elite unit would have, including the range of skill represented above for the various specialties.
Brian

