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Runners’ Survival Guide
by Logan Graves (Fennriss@aol.com)
This file is for players and game-masters, alike. Read & heed chummers, the life you save could be your own!!
Fenris
RUNNERS’ SURVIVAL GUIDE
(from Ka-Ge, vol 1, issue 3, 1992, & Lazarus Long’s Notebook, & my military experience)
- Never walk alone.
- Attitude is great, but it’s not everything. Even the best can be flat-lined by some punk with a Predator.
- Pay attention to detail, every waking moment. Few ‘runners die in their beds.
- Use your reputation to its utmost advantage.
- Consult your contacts. You are who you know.
- Purchase additional data. Free info is worth what you paid for it.
- (Besides, the nuyen “saved” won’t do you any good when you end up dead for lack of intel.)
- Always carry a ranged weapon.
- A silencer is golden.
- (But once the drek hits the fan, make noise–you’ll need to yell to be heard over that mini-gun.)
- Always, always think two moves ahead.
- You’ll end up just as dead being too skeptical, as being too trusting. Take nothing for granted.
- Just because it might look good, doesn’t mean it will be good.
- Make sure everyone has his equipment before the encounter.
- Put the body of an astral mage in a safe place.
- This ain’t the movies. Running = realism.
- Practice the art of camoflague. Dress like the natives & cover those high-chrome limbs, omae.
- Take full advantage of cover & concealment. Standing in the open draws unwanted attention.
- If you are a Shaman, act accordingly.
- Magic is deadly. If you don’t fear it, learn to.
- Discretion is the better part of valor. (Know when to be a good runner–the kind that use their feet.)
- Make sure your team is well balanced with a wide variety of talent, before going in.
- Once you are in a balanced team, know what your function is.
- Lessen the odds whenever possible.
- A few carefully placed light-to-moderate wounds per enemy greatly increase your survival chances.
- Think about where you are and how your actions will affect the situation.
- Make a plan & STICK TO IT. You can always make modifications “on the fly.”
- Learn to think on your feet. Indecision will get you killed.
- Don’t forget to incorporate rehersal time into your planning.
- Get the first shot off fast. This’ll upset them enough let you make your second shot count.
- Your enemy is never a villain in his own eyes. Often times he is just some slot, doing his job.
- Place your clothes and weapons where you can find them in the dark.
End of File

