The BGC-SR companion 1.0
by Rob Pool, Based on the original BGC-SR rules by Shawn Hagen
What you see here is a gathered bit of new info to supplement the original Bubblegum Crisis\Shadowrun RPG written by Shawn Hagen. This document’s goal, according to the author’s sick demented mind, is to add on a few new things left alone in the original rules. Here you’ll find bits and pieces on a setting that merges both the BGC and shadowrun timelines in what I call ‘shadow crisis’. Also there’s a few other loose additions such as some more Boomer Archetypes, stats for most of the character from the OAVs as well as a few fanfics, and a few other things That I find the imaginational muscle to fit in here. Like Shawn mentions in the forward, fanfics among other things are good ideas for the RPGs. In fact, you’ll find stuff from 4 particular BGC fanfics: Tales of the red knight sabre, Esper Chronicles, Bubblegum Zone, and Tokyo-babylon (the first two were written by myself, Bubblegum Zone was written by Bert van Vliet, and Tokyo-Babylon was written by Mark Latus) Anyways enjoy your time reading it and be sure to email me your opinion of the file- good, bad, it roolz, it sux, whatever.
Contributions
By all means I’m open to contributions for the file. New characters from various fanfictions, new boomer types (some experimental prototypes would be a definite bonus), and anything that could be used for a BGC\SR campaign setting. I’m also ALWAYS open to comment about the stuff presented here. Kyrin & Largo too powerful for gaming? Are the boomers not strong enough? let me know. My email adress is robert69@usa.pipeline.com. I can also be found time to time on IRC on the channel #shadowrun and sometimes #ad&d using the handle Kyrin.
legal stuff
Shadowrun is a registered trademark of Fasa Corporation. Bubblegum Crisis and all it’s characters are the registered trademarks jointly owned by Youmex and Artmic. All characters and mecha designs orginating from fanfictions are the unformally registered trademarks of their author. Almost nothing here is used with permission (other than stuff from Tales of the red knightsabre and Esper Chronicles because I wrote those :)) and are not included here as a challenge to anyone’s trademarks. Okay I got that down for the most part, let us continue.
It’s a dark, dark time we live in….
Ever wonder what it would be like to merge shadowrun & the history of the BGC animes? Well for the next few pages, that’s what I’m at. First off, this is not a full setting- It’s more or less just recommendations for tweaking things in the Rulebooks and supplements for shadowrun to include Bubblegum crisis stuff
The Shadow crisis Timeline
Up until 205x, everything is as according to the shadowrun opening chapter. At this point I’m going to take the timeline listed in the anime fanfic, tempest chronicles (the only one I could find. It’s satisfactory though) and add about 40 to 50 years so that everything matches up to the current SR timeline. This all is done to give enough time for the technology to develop plus give regular 2050 era runners their due time. This is the working timeline for ‘shadow crisis’ as swiped from the BGC fanfic ‘Tempest Chronicles’ with some major additions\alterations:
BGC Shadowcrisis Event
1970 Birth of Bert Van Vliet
1983 2023 Birth of Katsuhiro Stingray
1993 2033 Birth of Nene's Mother
2004 2044 Dr. Stingray joins Genom
2008 2048 Dr. Stingray marries
Birth of Leon McNicol
2009 2049 Birth of Kyrin Branford* and Daniel Dumas*
2010 2050 Birth of Sylia Stingray
2012 2052 Birth of Linna Yamazaki
2013 2053 Birth of Prissilla S. Asagiri
2014 2054 Birth of Nene Romanav
2015 2055 Birth of Mackie Stingray
2016 2056 Death of Mrs. Stingray
2020 2060 First Boomer created
2022 2062 Death of Dr. Stingray
2024 2064 Construction of Genom tower Begins
2025 2065 Second great Kanto earthquake
2027 2067 AD police formed
Leon joins the ADP
AD police file episode one (the phantom woman)
2030 2070 Hardsuits are completed
2031 2071 Birth' of the Knight Sabres
Grand Mal set here as well
2032 2072 BGCrisis episode 1 (Tinsel town)
USSD builds cynthia
Bert van Vliet shows up in mega-tokyo,
later becoming skyknight
(bubblegum zone 1)*
2033 2073 BGCrisis episode 8 (scoop chase)
Nene's Mom turns 40
(september) Tales of the red knight sabre*
(late december) Esper chronicles take place*.
2034 2074 Bubblegum crash
*refers to something from a fanfic- either Tales of the red Knight Sabre, Esper Chronicles, Tokyo-Babylon, or Bubble gum zone.
Note that the years in the timeline are not etched in stone. If you wish to lower the year things take place, I would recommend you go no further than 5 years. This way the first boomer would be constructed no less than 2055, which is around the average year most games are set in. This is a major event that sets many things in motion. of course, players loyal to the 2050s may enjoy finding that ever so slowly are things taking shape. People who’ve seen the animes may start getting a bit scared when they hear that a young japanese scientist has created a new type of androids titled simply ‘boomers’.
Genom and the megacorpations
Genom is obviously the major Megacorp in Bubblegum Crisis. Since I don’t own the Corporate shadowfiles Sourcebook , I can’t put together something better for this part of the file. Anyway its most likely that some of the existing megacorps have had some changes including areas of influence and products (boomer, hardsuit, sattelite weapons, and mecha design among other things are in popular demand for law enforcement, military use, and boomer control). If I can get ahold of the corporations sourcebook, I’ll be sure to add stats for Genom.
Outside of Mega-tokyo
Things have changed very little as far as what’s going on in North america and everything else beyond Mega-tokyo. Shadowrunners are still around, Goverments continue to fall into decay, Megacorps are still gain power from that loss, and magik and the supernatural are growing in power. Most of what’s in the area\city sourcebooks Haven’t changed although some things might have: the current mayors and what not, the gangs (some of them most likely have changed names and status. Possibly all the gangs in N.A. might need to be redone or at least the name). The only thing needed to do really is to fill in the blanks: any political events, important media events, technological breakthroughs (these can mostly come from BGC or other anime influences), or whatever needs be said. Genom can still be used as a major adversary. Although they are their strongest in Mega-Tokyo, There’s no reason to say they don’t have strong power in other areas of the world: particularly in the states. I Could definitely see towers in Seattle, California (either San Francisco or los Angelos), or any major UCAS or CAS city (New york, St. Louis, Chicago, Atlantas, Dallas, ect. Baltimore is too close to DC though). It would be very interesting to see a tower in seattle with a secret war between maybe Genom and either Renraku or Aztechnology.
Boomers in the Americas
Ares and Aztechnology are most likely to be either major competition
(Aztechnology) or Genom’s distributors of Boomers in North america
(possibly Ares Macrotech). It could be quite possible with Noram’s
(NORth AMerica) Crime rates that Boomers be brought in for crime
prevention or security. I’d imagine most high ranking corporates
might have their own private body guards or Lone Star might have
a few Boomers in case of major emergencies that the officers can’t
handle (highly cybered criminals or shadowrunners in mecha) although
the idea of AD police-like subsidiary (with K-11s\K-12s or even
landmates
The rules of Hagen
Throughout the original BGC-SR rules, Shawn hagen included a number of optional rules, mainly for the purist game. Most of these optional rules are thrown out the window. If there are any in particular you like, you can keep them (it’s your game, not mine) but the rules on the matrix are most definitely out (the gibson-esque matrix is alive and well thank you).
Using boomers and mecha in games
I would say that first off, characters should be limited in having access to large mecha and hardsuits. No reason why all of a sudden the characters should all have some. GMs should try not to throw endless amounts of boomers at the players nor should they be used often. If used on rare events, it’ll make it a little more speacial. If the player can gain access to a hardsuit or mecha somehow, GMs should limit the character to temporary ownership (if at all) and make sure they have an avid reason why they suddenly have access to it (like a raid on a genom ownership or a corp known for its boomer security like aztechnology or Ares technology). Of course, Players who steal hardsuits from the military should find themselves continuously dogged by C-55s. It does not pay to fuck with the military. Same goes for corps or other sources.
The BGC Character Roster
This here is the BGC character roster, a supplement of sorts for Shawn Hagen’s original Bubblegum Crisis conversions to shadowrun. you’ll find stats for all your favorite BGC characters as made up by myself. The list includes Sylia, Priss, Linna, Nene, Leon, Daely, Mackie, Raven, Sylvie, Anri, and Quincy from the anime series. The roster also is widened to include characters from the fanfics tales of the red knight sabre (ToRKS mackie, Kyrin), Esper Chronicles (EC Largo), Bubblegum Zone (for now, Bert. more as I re-read through BZ 1-8), and tokyo-babylon (daniel). I would recommend the GM control any of the main characters unless the GM wants to have the players control members of the knight sabres. The only exceptions are Kyrin and Largo who both are too powerful to belowed as player characters. In fact, I wrote the characters both to equal each other out- Kyrin being the good guy, Largo the evil, yet interesting one. Anyway this thing is far from being complete or correct. Please live with my little screwups.
The BGC anime Roster
The following characters all come from the original 8 BGC OAVs. They may include additional notes on handling a Shadowcrisis version of the character. Some haven’t changed a bit, other have small additions, namely cyberware in the cases of Sylia and Nene in the form of Datajacks. The current list of characters includes:
Sylia Stingray Leon McNicols Largo
Priss Asagiri Mackie Stingray Sylvie
Linna Yamazaki Dr. Raven Anri
Nene Romanava Daley Chong Quincy
**Possible other characters: OAV Episode
**Meison 2&3
Gibson (rigger archetype) 4
Naomi (wage slave) 8
Lisa (Media Reporter) 8
Kate Madigan 6
The knightsabers
Sylia Stingray
Calm and businesslike, the beautiful Sylia Stingray is the elder child of Kasuhito Stingray, the late scientist responsible for the invention of the boomer. There are many things people know about her, such as her father’s gift- an enhanced brain (for more read either the tempest chronicles by Robin Smith or Tokyo-Babylon by Mark Latus which go into far more detail with this topic than I ever could). As such becuase of her ‘enhancement’, she has great control over her emotions to the point that priss has labeled her the ‘ice queen’. Still she’s not completely devoid of emotions as you’ll definitely find so in the bubblegum zone, where she often chews out bert. Another secret is the knight sabres. While she maintains a lingerie store downstairs from her apartment, she is the leader of the Knightsabers and responsible for the construction of the group’s hardsuits.
Attributes Skills
strength:3 armed combat: 5
Quickness:4 athletics 4
Body:3 computer 5
Intelligence:6 ettiquette (corp) 5
Willpower:6 hardsuit B\R 2
Charisma:5 hardsuit theory 6
Essence:6 Car: 3
Reaction:5 unarmed combat 4
Initative:5+D6
Dice Pools
Combat: 8
Hacking: 12
Equipment
(note: this is personal equipment outside of her hardsuit. same thing with all 4 knight sabers)
Tres Chic Clothing
Fichetti security 500 (22 rounds)
Handset portable phone
Eurocar westwind 2000 (has a pocket secretary built-in. Possibly has other enhancements)
¥: Sylia has banking accounts that run in the Billions of nuyen from her inheritance from her father, financial gains, and doing runs. she herself carries little on herself.
shadowcrisis alterations: Sylia may have a few pieces of minor cyberware- mainly a datajack as well as other headware- possibly. I would greatly recommend nothing major, such as any bodyware. Bioware, because she could definitely afford it, may be possible as well. Sylia’s home computer setup is probably the equivelent of a fairlight excalibur (it’s mentioned several times it’s a powerful system. You don’t get much better than the excalibur) with a datajack linkup and a few other nifty modifications (expanded statistics, extra stuff, response increase of leve 2 or maybe 3). Most of the programs on it should be around rank 6-8, maybe higher, with at least an 8 for a sleaze prog.
Priscilla S. Asagiri
Sexy and tough, Priss is the lead singer for the Rock group Priss and the replicants (one of the blade runner refrences in the anime series). The group currently plays in clubs, namely Hot Legs, but there have been a few attempts to put her in a studio. Anyway Priss is one of the 4 members of the Knight Sbers and known to be somewhat of a loose cannon. She often takes unneccary risks in combat and known to go off on her own in solo missions without sylia’s approval. Still, she is one of the more accomplished fighters in the group along with Linna and Sylia and tends to ride a motoroid into tough situations, the most current being the Typhoon II. In a way, you could summarize priss as the opposite of Sylia. Where Sylia is calm and calculating, Priss is wild and cocky.
Attributes Skills
Strength:5 Athletics 3
Quickness:3 Bike4
Body:5 firearms 6
Intelligence:3 gunnery 4
Willpower:4 unarmed combat 4
Charisma:6 ettiquette (street) 3
Essence:6 Music instrument 4
Reaction:4 Singing 5
Initative:4+D6
Dice Pools:
Combat:5
Cyberware: if Priss has anything, it would be a synthlink. Otherwise I would say priss would stay away from any major cyberware
¥: Priss carries little money on her credstick, but has enough in bank accounts that she’ll never have to worry about being thrown on the street. Strangeling, she lives in a small Trailer park rather than an apartment.
Equipment
synth leathers (0\1)
Priss BGC speacial (5 bullets)
Bike*
I don’t know exactly what type of bike priss oughtta have but I think there’s similarities to her motoroid(s) and the one she usually rides. If I’m right and the bike she rides is her motoroid, then simply use the motoroid bike-form stats. If not, use the stats for the harley scorpion but with the economy, speed, and handling of a yamaha rapier.
It of course requires a speacial type of fuel to run which she gets normally at Raven’s.
Linna Yamazaki
Always kind and polite, Linna is strangely always happy- or at least smiling and cheerful on outside. She lost her parents in the second kanto quake and lived for a period of her life, homeless. However things changed and by the time she was nearing her late teens, she had become an excellent dancer with hopes of being a pop star. However when she had the chance to prove her stuff, the judges had another idea. Broken by her lost, it was at this point Sylia asked her to join the knightsabers. It should be noted that Linna’s dancing ability comes from her training in martial arts she recieved from her father. When not dicing boomers with monowire ribbons, she teaches arrobics.
Attributes Skill
Strength:4 armed combat: 6
Quickness:6 bike: 2
Body:3 car 3
Intelligence:4 firearms 4
Willpower:5 gunnery 3
Charisma:5 Unarmed combat 5
Reaction:5 Concentration: Martial arts 8
Essence:6 Dancing: 8
Initative:5+D6 athletics 6
Dice Pools:
Combat: 7
cyberware: no way should Linna have any cyberware what so ever.
¥:like the other knight sabers, she has a large account for money but carries little.
Equipment:
Minivan
Shadowcrisis: no changes.
Nene Romanova
As priss calls her “little miss cyberpunk” , Nene is the knight saber’s hacker as well as mole in AD police. She was recruited after hacking a message Sylia left on the matrix with ease and replied to the job offer. Since then she’s been the knight saber’s main hacker. Her suit itself houses a mass of computer equipment and electronics including a hardsuit version of a fuichi-6 (all programs at rank 6. includes those listed in the decker archtype as well as others the GM sees fit). Personality-wise, she shows that she’s the youngest of the 4 girls.
attributes Skills
Strength:2 firearms:2
Quickness:3 unarmed combat:3
Body:2 Computer:7
Intelligence:5 computer B\R: 6
Willpower:5 computer theory: 7
Charisma:4 electronics:8
Essence:5.8 Bike:2
Reaction:4
Initative:4+D6
Dice Pools:
Combat Pool:6
Hacking Pool:13
Matrix Stats:
Reaction: 6
Initative: 6+3D6
Cyberware: In a purist game, none. In a shadowcrisis game, a datajack is a definite. She probably has some other memory or internal headware but nothing more than a cost of 1 total point of essence.
¥: has some money in the bank, but keeps little on her.
Equipment:
little save her personal belongings. she rides a cheap scooter to work. She has the equivalent of computer shop at her home as well as a major setup.
fuchi-4 cyberdeck (w\response increase level 2)
programs:
bod:6
evasion:5
masking:5
sensory:5
attack:7
browse:5
deception:6
sleaze 8
Desktop computer w\500 Mps.
Supporting Characters and other heroes
Leon McNicols
Leon is one of best AD police officers around and he’s quite a bit in his young 24 years. He’s seen many other officers die in the line of duty from rampaging boomers and it makes what he does that much more important. He has a strange relationship with Priss in that he has a crush on her, while she can’t stand him. However the two constantly are saving each other’s life to no end. There’s also the fact that he knows she’s a knight saber following her fight with the DD battle mover in part 5 (midnight rambler) of the OAV. He, of course, will keep it a secret forever. There are many BGC fans who wonder how long it’ll be before Priss gives in to Leon. They are a good match though.
Attributes Skills
Strength:5 Firearms: 8
Quickness:4 unarmed combat:5
Body:5 Bike: 5
Intelligence:4 Car: 4
willpower:3 Power armor: 5
Charisma:4 gunnery:6
Reaction: 4
initative:4+D6
Dice Pools:
Combat: 5
Cyberware: none. Even in SC games, Leon would only get cybernetics if hurt on duty like lost an arm or eye. Otherwise he has the Detective’s belief on cyberware.
¥: basically we can tell he has enough working on the ADP to afford an appartment and the speacial equipment he has.
Equipment
Leon’s BGC speacial Railgun (BGC3.txt)
Earthshaker (BGC3.txt)
Armored Jacket (5\3)
also rides either an AD police teeisar or a genom shasei 1100c
Shadowcrisis notes: probably has dealed with awakened critters and monsters too. Probably carries some silver earthshaker bullets. May or may not have some anti-vehicular ammo (which in such a case, he could truly make a mess out of bumas) or some form of anti-vehicular\armor-piecers.
Mackie Stingray
Mackie is Sylia’s (see above) Younger brother. He was around 8 years old when his father died and has been almost completely raised by his sister. Since she’s started the sabers in 2070 (2030 BGC), he’s been behind her. Although he rarely ever is involved in the action, he pilots the knightwing and has fired missles from it in the past as well as has his own mecha. He often spends time repairing damaged hardsuits and doing work for Dr. Raven.
Attributes Skills
Strength:3 pilot power armor 3
Quickness:4 Mecha combat 4
Body:3 computer 4
Intelligence:6 gunnery 3
Willpower:5 Hardsuit B\R 8
Charisma:3 Bike B\R 6
Essence:6 Bike 3
Reaction:5
Initative:5+D6
Dice Pools
Combat:7
Cyberware: none whatsoever.
¥: gets money regularly from Sylia
Equipment:
nothing much but a few minor personal things (keys, credstick, ect.)
Daley
Daley is, among other things Leon’s Partner and a Homosexual. He has a bad crush on Leon and enjoys making sexual comments to Leon. This irratates Leon to no end but Leon usually wins the daily comment war. Anyway, Homosexuality aside, Daley is a decent ADP detective and is honest guy as well as loyal to Leon to the death. Could proably conside him a buddie for Leon maybe as the two are rarely apart.
For stats, Use the Detective archetype from the SR rulebook.
Dr. Raven
Once a fellow scientist with Dr. Stingray, Dr. Raven lives out his days working for Sylia maintaining the hardsuits. He’s quite loyal to her and gets help from Mackie as well as Bert if events from BZ are allowed.
He personally despises it when Priss calls him pops, but he for some reason tolerates her.
For stats, use the Mechanic archetype from the SR rulebook but add Power armor B\R 6 and Power armor theory 6.
The sexaroids
Sylvie and Anri first appear in part 5 (or Midnight Rambler) escaping from the space station generos, hoping they and their friends can escape to the surface and maybe live their lives free from slavery. However their friends are slaughtered by a Doberman Boomer, giving their own lives so Sylvie and Anri can live. I imagine you people know the rest of the story? Because of their need for blood, Sylvie uses the DD battlemover (a superior mecha that just happened to be on the space ship the girl escaped in) to commit a string of vampire-like murders. Following a fight with Leon in a K-12, The DD takes control of Sylvie with the problem of high-powered bomb starting off, powerful enough to atomize Mega-tokyo. The OAV ends with Priss forced to kill Sylvie. part 6 deals more with Largo manipulating Anri, Priss dealing with Sylvie’s death, and Priss getting revenge (note that if anyone has Rock me, Just you, from Red eye in a .wav format, I’d almost pay to get it).
Sylvie
Atribute Skills
Strength: 4 (7) Unarmed combat 2 (3)
Quickness:4 (7) Athletics 3 (5)
Body: 4 (6) computer 2
Intelligence: 3 (5) Corporate ettiquette 3 (7)
Willpower: 3 street ettiquette 2 (6)
Charisma:6 (10) geisha ettiquette 4 (8)
Reaction: 3 (6) Computer theory 2
initative: 6+3d6 biology 2
Combat pool: 7 sociology 3
Firearms 3
Mecha combat 4
Bike 3
cyberware\bioware: all cyberware is listed in BGC3.txt. the only notable change is the vehicle link up. consider it a mecha control rig.
**Gear: **
owns a yamaha rapier and of course, the DD battlemover.
Anri
Attribute Skills
strength 3 (6) unarmed combat 2 (3)
quickness 3 (6) athletics 2 (4)
Body 4 (6) computer 2
Intelligence 4 (6) corporate ettiquette 5 (9)
wispower 5 street ettiquette 2 (6)
charisma 6 (10) Geisha ettiquette 5 (9)
Reaction: 6 Computer theory 2
initative: 6+3d6 Biology 3
Combat pool: 8 Firearms 2
car 2
**Cyber\bioware: **same as with sylvie
**gear: **
nothing beyond small personal items.
Largo
BGC’s residential badboy. Formerly Brian J. Mason, thanks to the power of the gilgamesh project he became the immortal cyberoid\superboomer Largo. The only problems with the experiment was a slight case of meglomania resulting in his little assault on Genom tower which cost quincy several towers in other areas of the world. In the animes, he has control of a space laser sattelite ala akira and can use at will. In game purposes, it does 20D wounds and can be fired and hit its target within one action. It can however be used only once every 3 rounds. In combat Largo enjoys taunting his enemy and using whatever psychological attacks he can and then attack using a number of his offensive abilities- namely a K-blast or punch.
Attibutes Skills
Strength: 9 unarmed combat 5
quickness: 8 psionic manipulation 8
body: 7 psionic theory 5
Intelligence: 6 firearms 5
willpower: 7 corporate ettiquette 4
charisma: 6 Psychology 4
reaction: 7
initative: 7+3d6
combat pool: 10
psionic pool: 11
powers:
all of Largo’s nifty abilities are considered psionic powers for no particular reason.
kinetic:
kinetic blast 8
K-punch 8
metabolic:
killing hands (wnd. level D)
speed (runs at quickness x 4)
Cyber\bioware: Largo has all the bioware a sexaroid does save the cultured pheromes and the mecha control rig.
Fanfic Roster
The following characters come from some Fanfic available on the net or ones that I’ve ULed on area BBSs. The majority come from Tales of the red knightsaber (TotRKS), the Esper chronicls (EC), Tokyo-Babylon (TB), or Bubblegum zone (BZ) but I may expand it to include other ones. You’ll find the abreviation of the fanfic series the character appears in by his or her name.
Kyrin Branford (TotRKS, EC)
Recently returned from a trip to china, Kyrin is an old flame of Sylia’s not to mention an esper, a human born with psychic powers. At the age of 17 he prevented Sylia from being raped by a school thug only to wind up getting himself involved with her. A year later, the same boy, gregor, tried to kill him only to have kyrin’s powers manifest themselves in the form of a stray kinetic blast which killed gregor. What resulted was his expultion from the school. It is revealed that sometime following this he was thrown on the streets only to bump into an old martial arts master by the name of Ryouga Hibiki. After 8 years of Martial arts training, he returned to mega-tokyo, only to find it terrorized by crazed boomers. always the Idealistic one, he enrolled in AD police.
He’s since earned the title of ‘boomer smasher’ having demolished a number of crazed bumas and Quincy, himself, hates him more than the knightsabers. Currently he’s recovering from his fight with the megaboomer known as largo, who he defeated on December 19th. IMPORTANT NOTE: Kyrin is a particularly powerful character. The GM should be the only person to use him, if ever.
Attributes Skills
Strength:7 Armed Combat 8
Quickness:8 Unarmed combat 6
Body: 6 concentration: martial arts 10
Intelligence: 4 Bike 5
Willpower: 8 Firearms 3
Charisma:5 Psionic manipulation: 15
Essence:6 Psionic Theory: 5
Reaction:6
initative: 6+3d6
Dice Pools:
Combat pool: 10
Psi Pool: 10
Cyberware: you sick?
**Equipment: **
Armored Jacket (5\3)
genom shasei 1100cc (dark blue)
Powers:
Kyrin’s powers and a few of the things you find are derived from what’s been written so far on Shadowrun psionics on NERPS (Net Enhanced Role-Playing Shadowrun) with bits and pieces added by me. I’ll state again, that Kyrin is to no way ever be used by a player if even used in any possible shadowrun game. His sole right of existence (other than be a good fanfic character) is to keep Largo (the EC version) from destroying the human race.
Kinetics:
Kinetic blast 15
Kinetic shield 9
Shape object 8
Metabolics
Killing hands (damage code: D)
Regeneration (2 boxes a round)
Speed (runs at Quickness x 5)
Fly (flies at quickness x 3)
**telepathy **
Mind probe 3
Speacial note on the kinetic blast:
Kyrin can change how powerful each blast will be. The more force points used, the more drain it’s likely to cause. Also note that he is very restrictive with using too much power in fear that it might do more damage than neccessary.
Blast level Force rating Drain Damage code
1 1-4 L M
2 5-8 M S
3 9-10 M D
4 11-14 S D
5 15 (speacial) D X
Blast level: in the second part of esper chronicles It’s mentioned by kyrin that he can throw K-blasts at different levels. a Level one resembles Tetsuo’s invisible blast from Akira. Level 2 through 4 resemble the kamehameha wave from DragonBall with each higher blast level making it larger (note: level 4 is actually called: esper-power Roaring Lion Bullet, a technique he learned from Ryouga-Sensei). Level 5 is speacial in that it instantly does D level drain to both his stun and physical damage bar with the result being an incredibly powerful blast not unlike the reflex cannon from Robotech. It completely annihalates whatever is in its path no what the substance.
Kinetic Shield:
Kyrin can bring the shield up without Drain or using an action.
Shape object:
Can be used to manipulate almost any substance available into something else. Kyrin used it part 5 to change Leon’s knife into a boomerang and Largo used the same power to create a sword out of concrete.
EC Largo
A variant of the original character, Largo is much more sane in this reincarnation, having gained some wisdom in his past defeats at the hands of first the knightsabers and more recently the esper known as Kyrin Branford. His recent defeat by the esper has made him incredibly withdrawn and irratable in his barrens complex. Indeed he hates Kyrin more than any human he has in the past: even over Quincy or Sylia. Although He is without his power over the laser sattelites, he is even more deadly with some of his new abilities- particularly the ability to become a mega-boomer.
Attributes Skills
Strength: 9 Psionic Manipulation 10
Quickness 8 Psionic Theory 10
Body 7 Unarmed Combat 8
Intelligence 6 Armed Combat 8
Willpower 7
Charisma 6
Reaction: 5
Initative: 5+3D6
Dice Pools:
Combat: 10
psionic: 9
Powers:
Kinesis
kinetic blast: 10
kinetic shield 6
shape object 3
Metabolics
speed (runs at quickness x 4)
Killing hands (Damage code D)
Regeneration (3 boxes per turn)
MegaBoomer:
This is completely up to the GM if Largo still has this ability, to change into a megaboomer, or not. By doing a massive shape object around him, he can change concrete, stone, earth and other stuff, around him to become a massively huge ‘megaboomer’. It remotely resembles a C-55 boomer save it’s 10 meters high and several hundred tons heavy. This gigantuan is of course simply an armor of sorts as largo’s body is still within the armor although his regular body is still active with all visual awareness centered to the new mega boomer’s optics. While in the megaboomer state, all psionic powers save regeneration are ‘disarmed’ save Regeration which heals now at 6 boxes (or a serious wound) each round. In fact There are only two ways to really inflict damage on the megaboomer: hit largo’s true body with the equivalent of 2 deadly wounds in one single attack (which will only inflict a single Light wound by the time it makes its way through all that armor which he can’t heal) or the kamikaze level 15 kinetic blast.
(as Kyrin does in part 5 of Esper Chronicles). The first way would be incredibly difficult to accomplish, although he could possibly be destroyed if taken beyond a Deadly wound. The second has a less successful chance as largo would still live the blast, although sustaining a physical deadly wound. While in the megaboomer state his strength is doubled and body tripled. He adds a vehicular armor of 12 points plus impervious to anything but a Deadly attack form. Mana spells or mind affect spells are resisted with double his willpower (14). His Mouth cannon does 12D damage and his fist alone does 18D (stun if the target has more than 15 vehicular armor or has a
Kinetic shield up). As you can see, I highly recommend you use the Megaboomer only if you want to give your characters a prime challenge of epic proportions and each one is in hardsuits armed to the teeth. Gms are free to say that the megaboomer was a one shot prototype and it was destroyed when it was disenagrated by Kyrin’s level 5 kinetic blast.
TotRKS Mackie
Mackie is currently in the Knight sabers and trying to juggle runs with sis and dating his girlfriend, Marissa. The only other major changes are in his skills: add firearms 5 and unarmed combat 5.
Bert van Vliet** **(Skyknight)
Full of morals and chivalry, in fanfiction Bert is the first male members of the knightsabers. The fanfic, bubblegum zone, starts off innocent enough: The author gets flung through a time warp into 2032 (or 2072 in SC time). Throughout the continuing series a number of major changes take place such as Irene, Sylvie, and Anri all live through the events that should have caused their deaths through Bert’s valiant efforts. As for personality, Bert believes in chivalry and all of its ideas: honor, loyalty, courage- the basic hero syndrome. To this end, the girls continuously badger him on being a knight in shining armor, always off to save damsels in distress. He has his problems though. He commonly gets attention when he doesn’t want it in terms of some form of boomer: usually one more advanced than others.
Attributes Skills
Strength 6 Armed combat 6
Quickness 4 Power armor B\R 6
Body 6 Power armor theory 5
Intelligence 6 unarmed combat 4
Willpower 6 firearms 5
Charisma 3 athletics 4
Reaction 5 car 3
Essence 6 bike 2
Initative 5+D6
Dice pool
Combat 8
Cyberware: none. I don’t think he’s the type to go chrome- maybe a pain editor :)
Equipment
Drives a 1986 pickup which he has in spare time boosted substantially. Can’t really think of a Shadowrun equivelant of a pickup.
Boomer Designs and miscellanious stuff
Like I’ve said above, this 3part of the file is the miscellaneous file that deals with all the stuff that didn’t quite fit in the other 2 parts. Part 3 includes some new Boomer archtypes for your players to beat up on (or alternatively to beat your player up with), the mecha version of the Vehicle control rig, maybe a few archetypes\contacts thrown in for the sheer helluvit, and anything else I come up with maybe in the future. (anti-boomer spells, maybe spells that can effect machines: something the standard SR stuff has left out).
The Mecha Control Rig
this little piece of neuro-cyber ware is basically, for lack of better example, the mecha\hardsuit version of the vehicle control Rig. It basically creates a complete nueral-link to the mecha\hardsuit the character is piloting for enhanced control over his mecha\hardsuit. It increases reaction by 1 point per level and adds an additional D6 to the character’s initative roll. This bonus has no effect outside of a mecha\hardsuit nor is it compatible with vehicle control gear. Also note that the mecha\Hardsuit must have a speacially built mecha control gear interface just as do rigger’s to rig their vehicles. such rigs cost twice that of vehicle control gear.
Characters with this piece of cyberware experience a surreal enviroment jacked into their mecha, much in the same way a rigger is when hooked up to his car or bike. It feels as if the mass of steel and ceramics binding around you becomes your skin. You find that it’s incredibly easy to move, no matter how massive the mecha, can move faster than you could without it.
Essence cost Availability* Cost* Street Index*
Level 1 2 6\12 days 75,000¥ 1
Level 2 3 8\24 days 185,000¥ 1
Level 3 5 10\48 days 650,000¥ 1
GMs who feel this piece might be a little too lethal in their games are free to make it available to military use only and extremely illegal to own for civilians.
Building a better Boomer, take 2
Using the Examples given in the original BGC\SR rules, I’m going to add on a few new types of boomers. Note that I’m extremely limited in part in that I don’t own shadowtech, the shadowrun sourcebook that deals with Bioware. I’ll try to see if I can do without it. I’m also going to list, stats only, the construction and basic C-55.
Construction boomer
Attributes Skills
Strength 8 Engineering 2
Quickness 3 Construction B\R 5
Body 7 Athletics 3
Intelligence 2
Willpower 3
Charisma 0
Reaction 2
Initative 2+D6
Combat pool: 4
armor (vehicular) 3
Basic C-55 class boomer
Attribute Skills
Strength 10 Unarmed Combat 6
Quickness 5 Mouth Cannon 6
Body 10 Firearms 4
Intelligence 4 Gunnery 3
Willpower 5 Throwing weapons 4
Charisma 0 Athletics 4
Reaction 6 Ettiquette (corp) 3
initative 6+2d6 Military theory 2
installed cyber ware:
Optics: Internal headware:
lo lite vision display link
thermographic Body ware
flare compensation smartlink
Video Link hydraulic Jack
Internal Transmitter mouth Ion Cannon (14S)
visual maginification 2 skillwires Lvl 6
Communications wired reflexes lvl 1
com Link II flight system
radio 3 (ECCM3)
*note that the above is the basics for the C-class buma.
Unarmed Damage
while it’s not mentioned in the previous BGC-SR rules, I think a boomer can do a whole lot more damage than a human with its fist. I say all boomer-class bioroids can do STR)S stun damage or maybe (str)M physical damage at the GM’s decision.
The New Boomers….
Now on to the good stuff: the new boomers! These ones are made by me in the hopes of being close to those that grace the anime or in some case, the fanfics. In the source, listed below the boomer’s name, the FF stands for FanFic.
The BU-12b ‘super boomer’
**source: **part 2 of the oav
The Bu-12b first shows up in part 2 of the OAV. For the most part, it’s an improved version of the C-55 with a few additional physical alterations. It stands over 3 meters tall or around 12’ tall. It’s quite the monster. add on Hand razors for the clawed look. Due to design improvements of lighter, yet stronger material, all 3 physical attributes are up by 2 points and 2 points extra of vehicular armor as well as a level 2 wired reflexes. Also to improve its chances against EC attacks, we’ll boost the radio rating by 2 points. It’s also a little better at its skill: raise skillwire 2 points to 8. This all rounds out to the following stats:
Attributes: Additional cyberware:
Strength 12 Skill wires: 8
Quickness 7 Mouth Cannon 8
Body 12 Wired Reflexes 2
Intelligence 4 Hand Razors (12S physical)
Willpower 5 Radio 5 (ECCM 5)
Charisma 0 Armor (vehicle) 12
Reaction 9 That not listed is also found in the C-55
initative 9+3d6
Combat pool 8
Note that GMs should keep BU-12b’s relatively rare. They would be a quite difficult for most non-hardsuit wearing or low powered players (without plenty of anti-vehicular bullets…).
The Doberman D-6 space boomer
**source: **part 5 of the oav’s, midnight rambler
The Doberman is without a doubt the most advanced common boomer in the oav’s. It is an upgraded version of the Bu-12b with advanced strength and super light-weight material. add 2 levels of dermal armor for the extra layer of armor, it also adds on to the body for resisting damage. we’ll tack on an extra 3 points of strength just to make it a bitch. oh, don’t forget a faster flight system that does around 300 Kph and can manuever in full flight, makes it handy for catching hardsuits with flight systems and runaway sexaroids. for an extra burst of speed an on a level 2 wired reflexes. now we gots our monster.
attributes Skills
Strength 15 Same as a Bu-12b, but add frighten 8
Quickness 8
Body 12 (14) Extra Cyberware:
Intelligence 3 Wired reflexes 2
wisdom 4 advanced flight system (300 kph limit)
Charisma 0 dermal armor level 2
Reaction 9 Mouth particle beam cannon (12D)
Initative 9+3d6 everything else is the same as bu-12s and C-55s.
Weapon Damage codes:
Mouth cannon 12D
Claws\fist 15S (claws inflict physical damage while using the backhand does stun)
Forearm laser blasters 14S
Notes: Dobermans are known to be lacking in intelligence. for the most part they are for seek and destroy missions: namely escaped sexaroids from the space station Generos. They are pretty uneffected by ECM attacks (+2 to the attacker’s TNs for the test).
Heavy C-55
**source: **Anima, by Shawn Hagen (ff)
This the same old C-55 with an additional 3 points of dermal armor making it particularly heavily armoured at the cost of 1 point of quickness. Mouth cannon does 16S damage now as well and has a set of hand razors (10S damage). Idea comes from shawn hagen’s fanfic ‘Anima’ more or less.
Panther-class Boomer
source: Blackhunter, by Ping ling (ff)
This is a different type of boomer, hailing from the Blackhunter fanfic. It’s basically an altered C-55 that has a chasis of a panther-shape, rather than a humanoid one like most bumas. This makes for extremely agile boomer (+2 quickness, plus one level of wired reflexes) and can run at an alarming rate (can reach up to 150 Kph). it can do 10S with its claws and about 15S with a bite. It also contains the standard boomer mouth Ion Cannon.
Attributes Additional Cyberware:
Strength 10 Wired Reflexes lv 2
quickness 7 Hand Razors
body 10
intelligence: speacial Bite 15S
willpower: speacial Claws 10S
Charisma 0 Mouth cannon 14S
reaction: speacial
initative: reaction+3d6
GM notes: The panther was created by Katia Shimura in 2074. She made it in the hopes she could have something of her own, and her meetings with genom CEO Quincy, brought her end. It was a one of a kind boomer that was directly linked to her mind via some form of remote control. In part, she lived two lives: that of her human flesh self, and that as the Panther Boomer, both at the same time. One of the stranger events in the fanfic was when she (her human body) was killed, her being was transferred into the Panther Boomer (which was then killed by Sylia later on in the fanfic). GMs could bring a panther back as a Genom construction brought back using intelligence of the panther or from the wreckage. If the panther has a human interface, the intelligence and willpower is equal to the human. If not, they have a rating of 3 in the mental attributes and 5 in reaction.
The Headhunter-class superboomer
source: Bubblegum Zone
The headhunter is possibly one of the deadliest of boomers. It stands at a massive 3.5 meters tall, has immense clawed talons, and its armor is a pea green tint. The most impressive (or scary) aspect of the headhunter is it’s compound eyes similar to insects (function like the cyberware version you can find in the plastic warriors supplement. You can get there through Grifter’s shadow from Yahoo (search: Shadowrun)).
More anime for shadowrun!
For those of you who are die hard fans of both anime and shadowrun, There are a few places to find more anime ispired shadowrun material. I have all the below so if you want it, email me a request and I’ll email you it back. some of them are:
**Landmates for shadowrun **
Those awesome Landmates from APPLESEED for use in shadowrun. A nice addition, I might add, if you’re using the BGC rules for SR. You can find it on Paolo Marcucci’s Shadowrun Archive.
The Yamaha Sabre
My own creation. The yamaha Sabre is the SR incarnation of Kaneda’s Bike from AKIRA. Currently available on Shady Lane’s vehicle shop.
Recommended Cyberpunk
Other than of course Bubblegum Crisis, there are a couple other animes and mangas that would fit in the ‘cyberpunk’ genre. These are a few that come to mind. Note the anime available codes are S= subtitled, D=dubbed.
Note If I’m missing anything let me know and more detailed descriptions of the below animes would be a defininet plus.
Appleseed
availablity: Anime (S & D) and manga
In the near future, human and androids live in peace following an all-out nuclear holocaust. However the some fear for the peaceful eutopia of olympia… For shadowrun, the tech book (a seperate graphic novel) is a treasure trove for SR gms with new possible mecha (egads mecha in shadowrun ;)), some firearms, some cyborg types, and an alternative setting for shadowrun.
Ghost in the Shell
availability: Anime (S&D. available in april), manga
Don’t have either one of the mangas or seen the anime (it’s not out yet as I write this). All I know is that it somehow includes the net (matrix) so at least a few things might fit in shadowrun. I’ll take a look at a few web pages and see if I can’t find a more detailed plot description\synopsis for the anime\manga series.
Akira
availability: Anime (S&D), Manga
One of the best known animes in North America, Akira is the tale of Kaneda and Tetsuo, a top-secret goverment
project, and only a little boy named Akira has all the answers. While the anime is one of the best, the Manga is absolutely top-notch. Don’t be suprised if there’s a Neo-Tokyo in either the Japan Netbook or any possible Japan sourcebook. I already derived Kaneda’s bike and NERPS is supposed to be putting a psionics netbook.
Neo-Tokyo
availability: Anime (S)
a compilation of 3 different stories in the cyberpunk world of Neo-Tokyo. Another anime I’ve never seen (but should be…).
Well that’s about it. Comments and flames are accepted at Robert69@usa.pipeline.usa. If you don’t like what you see, be sure to let me know so I can make it better.

