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Damage Beyond Deadly Staging

by Jason K. Fritcher


One of the rules that has most annoyed me about combat in SR is that all damage beyond dealy staging is basically non-effective. Well, my group sat down and over the period of many gaming sessions worked out a way to solve the problem.

Here is how it works:

For every FULL stage of damage OVER deadly, increase the force of the attack by +2.

For example:

Joe Troll is shooting a Walther sniper rifle at Bob Elf. After rolling for the attack, he has a total of 6 successes. So with an original damage of 14S, 2 of the successes make the attack 14D, 2 more would make it 16D, and the final 2 would make the attack a total of 18D! Bob had better have some damn good armor!

For another example:

Bob Elf is shooting Joe Troll with an Ares Predator II. After rolling the attack test, there are 5 successes. So, with an original damage of 9M, 2 successes make it 9S, 2 more make it 9D, and the last success is lost because it is not enough to raise the staging another level.

For any questions or suggestions about what is here, please e-mail me at fritcher@calweb.com