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Threatening People…

by Christine O’Connor

The target of the intimidating attempt makes a willpower roll, with the target number of this being determined by the type of gun, and a number of situational modifiers.

** 2 Successes:

Attempt Failed miserably.

** 1 Success:

Attempt Semi ok - target is worried, but will carry on as usual if the gun is no longer pointed at him.

** 0 Sucess:

Target is intimidated, and will cooperate fully in order to save his miserable neck

** Fumble:

Target panics and either runs, or if that isn’t possible, attacks.

Base ratings for weapon types:

Hold out pistol 3 Light Pistol 4 Heavy Pistol/Machine Pistol 6 Assault Rifle/SMG/Shotgun/Sporting Rifle 8 LMG/MMG/Sniper Rifle 10 HMG/Assault Cannon/Missile Launcher/Minigun 12 or any Vehicle Mounted Weapon

Modifiers (General)

Wielder / Target Body 6+ +/- 1 Wielder / Target Body 1 -/+ 1 Weilder / Target wounded & Bleeding +/- 1 Wielder used weapon + 1 Wielder / Target Cybered +/- 1 Weapon Silenced + 1 Weapon Modified + 1 Reputation of Wielder +/- Varies Weilder has Backup + 1

Special modifiers

These are modifications based upon the public’s view of the weapon in use, for instance in all the simsenses, the heros gun everyone down with their Ingram Smartguns, therefore they must be lethal. (Gee, I saw Neil the Ork Barbarian kill 40 guys with one of those - I’m not gonna argue with this one pointed at my head…) Alternativly, this modifier could work the other way - all the baddies use AK-97’s, and they never scratch the heros - so there no need to worry about the one that this guy is pointing at your face…

Notes

1 - Depends on how the weapon was used. If the target has just seen all his friends massacred with it, and the muzzel is still gently smoking, it’s gonna have an adverse effect. On the other hand, if it bounced off his armour a moment agoi he ain’t panicking about it as much.

2 - The target knows if he has any effective cyberware. The only way he’s going to know about it in the other guy is if is obvious (Dermal III), or the guy has demonstrated it (Pulled out his guy in a blur - he must be wired)

3 - Only in situations where a silencer would be useful, in a quiet kill and escape.

4 - Is the modification obvious ? Only really if it causes a loss in concealability. (Sash’s Pistol will do well here….)

5 - If the target know’s anything about a minigun, he won’t worry unless the barrels are spinning.

Examples

Ok - Lynch pulls an H&K HK227 on Susy, and tells her to drop to the floor or he’ll shot.

SMG - Base number 8. It’s an H&K, and loads of security guards get blown away whilst using them - so it’s useless. (-1) But lynch has body 6, and is obviously cybered up (+1, +1) However, Susy thinks of him as a friend, so his ‘rep’ is going to work against him here. (-1)

Final Target number is 9

Susy rolls, 8, 4, 3, 3, 5, 2, and so drops to the floor immediately, sobbing.

Lynch then holsters his H&K, and tells her it was a joke. She doesn’t like this, and gets out her Browning Ultra Power.

This is a Heavy Pistol - Base of 6. Lynchs body and Cyberware work against this, bringing it down to a 4. Susy is however known for her bad temper, and a Browning is generally regarded as a good handgun - a +2 overall, so the final target number is 6.

Lynch rolls a 1, 1, 8, 3, 2, 7, and laughs at her.