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Thrasher Suit

by Sebastian Wiers (evamarie@concentric.net)

(apologies to Niel Stephenson)


The armored sportwear for today’s urban adventurer, popular with young skaters, sleek motocyclists, and couriers of all stripes, as well as mobility oriented street types. Custom made at Rad Zone in NW Chicago, a store that caters to bike messengers, skaters, and some gangs. The availability presuposes you go to that store or their matrix node (hosted by the Vortex, a Shadowland style BBS), and that they have previously given you a fitting. Delivery will be handled by the service of your choice or their extensive contacts with private couriers. Prices will be higher for such services, or if they just don’t like you.

Comes in several armor levels, and can incorporate various accessories. Black with neon-color custom designs that can be changed to matte black with a collar button. These armors are less cumbersome than regular armor, as they are built for athletic pusuits (high speed rollerblading, urban Brawl). Their actual wieght is twice the list wieght if carried instead of worn, and they do not cause combat pool loss unless layered with other armor. They cannot be worn with other body fitted armors (suits, clothes, form fit). They are all custom fitted, meaning you can’t share or steal an outfit, and must get a new one if your size changes (change in body or strength stat). They are made from special materials and not available in Gel-Pack versions. Ill-fitting suits offer less protection, combat pool loss, and other penalties at gm option.

  • Lvl 1: Conc. 10, B/I 2/4, W 1.5, Avail. 3/24 hours, 500 Y, SI 1
  • Lvl 2: Conc. 10, B/I 2/6, W 1.75, Avail 4/48 hours, 700 Y, SI 1
  • Lvl 3: Conc. 9, B/I 4/4, W 1.75, Avail 4/48 hours, 750 Y, SI 1

Available accessories will be fully armored and immediately accessible (no need to ready if sensable, free to ready at worst if not coverd by other clothing/armor). 1.5 times book cost, for mounting/markup:

  • GPS, Stealth Graple Line & Catalyst Stick, climbing gear, Flashpak, Flashlight, Wrist Comp, Survival Bootknife, Radio, Shock Bracers (as gloves), nunchucks or collapsable baton (100 Y, as club), sap and also…
  • Plastic Restraint Melters: 50 Y. Melts restraints in one combat turn. Frees arms from most nets.
  • Liquid Knuckles: Conc. 12, Dam. 8S stun, W .1, Avail. 3/24 hours, Cost 200 Y, SI 1.5. Has a range of only 3 meters (T#4), and holds 10 squirts. Armor will not help — a chemsuit, resperator, or enviroseal will. A person hit with Liquid Knuckles still takes a +2 modifier even if they resist the Damage for 5 turns. Stun damage from Liquid Knuckles heals twice as quickly as normal.
  • Air Balloon Impact Cushions: 250 Y. Reduces the power of a fall or impact by 5. One use only. Can be manually triggered or else triggered by a an impact of power 8 or higher.

* This stuff has saved my hide many times. The fit is fantastic, and the optional gear is right at your fingertips - particularly good when you need to get in the rumble right now. The optional air balloon gets you through an unexpected car crash or fall in one piece, despite how silly they might sound.
* Zipgun <01:21:43 - 31/10/53>