Vehicular Modifications
EMP Systems
Appropriate Skill: Appropriate Vehicle B/R, or Electronics B/R
Damage Appropriation: 6S3
Range Categories: 0-10, 11-30, 31-75, 76-150
The Blaze and Burner devices have proven to have high degrees in both functionality and usage. Capable of hitting any and all vehicular electronics (including Vehicle Control Rigs and Rigging Devices) within their fields of effect and doing a comparable level of damage. Although the first device has been viewed as having a somewhat limited range, its versatility in Motorcycle Installation has proven worthwhile.
GM’s Note: The damage done to a system by these devices is reduced in power as the range to target increases. A modifier of one (-1) to the Power rating is accrued for every range category after the first.
GM’s Note, Additional: These devices will do a level of stun damage to an individual who is cybernetically interfaced with the vehicle in question. The level of damage is equal to the base damage, minus one (1) category STUN. Willpower is used to resist, with any EMP Protection/Armor (see below) applied accordingly.
Dapper Dan: “Hey, whoever invented these damn things should be shot for good measure.”
Gideon “the Greaser” Carmichael: “Hey Dapper, chill out. They are pretty useful. What they don’t tell ya is the Field of Effect is limited to a 5 Degree Radius Service Arc, basically forcing you to get a pretty directed ‘shot’ at your target.”
the Reflex/Harbringer: “Another thing they don’t tell ya. These damn things will nail a lot of headware and limb replacement tech.”
Heavy Weapon Ammunition Variations
Gotten tired of dealing with Vehicular Armor? Then don’t wait any longer. Get on out there and restock your favorite MG with the following ammunition:
| Type | Modifications | Cost (per 10) |
|---|---|---|
| Improved Explosive | +3/+1 Staging | 90/875 |
| Vehicular APDS | +1/0 Power, -2/-1 Armor | 110/1050 |
GM’s Note: The Improved Explosive Shells ARE available for Assault Rifles, SMGs, and LMGs as well as heavier weapons.
Vehicular Systems Protection
Parts Cost: Modified Vehicular Body Cost X 10% (per +1)
Installation Target #: 5
Installation Time: 7 Days (168 Hours)
Facilitation Required: Vehicle Repair Facility
Appropriate Skill: Appropriate Vehicle B/R, or Electronics B/R
This system is a resistance to the level of resistance that a vehicle has against EMP systems (such as those mentioned above). The rating of the resistance system cannot exceed the Vehicle’s Total Body Attribute (not including Armor). This acts as a number of dice that the vehicle has in resisting EMP “weaponry.” Any individual that is cybernetically linked to the vehicle (a rigger) also gets this number of dice when resisting the effects of EMP.
GM’s Note: Standard Vehicular Armor is of NO USE in resisting the effects of an EMP setup.
Vehicular Systems Armoring
Parts Cost: Modified Vehicular Body Cost X 25% (per +1)
Installation Target #: 5
Installation Time: 7 Days (168 Hours)
Facilitation Required: Vehicle Repair Facility
Appropriate Skill: Appropriate Vehicle B/R, or Electronics B/R
This system is counted as FULL armor against the effects of EMP systems (such as those mentioned above). This level of protection has a few restrictions however:
- This system of protection cannot exceed the vehicle’s Unmodified Body Attribute.
- This system cannot exceed the Vehicle System Protection system either (yep, you have to have the base system in order to gain the full armor).
- Once installed, the vehicle will have two (2) levels of resistance vs. EMP and other similar attacks. One is a resistance system and one is an “immunity” system.
Whitelamping Flash Pack
Parts Cost: 1,500 Nuyen (.25 CF)
Installation Target #: 4
Installation Time: 6 Hours
Facilitation Required: Vehicle Work Shop
Appropriate Skill: Appropriate Vehicle B/R, or Electronics B/R
These little objects have been born out of the truly desperate chase scenes. Similar to a standard Flash Pak, the system is set with an encoder system that causes a series of ultra-brilliant flashes to go off in sequence to one another. This, combined with the pure luminosity of the setup, creates a +5 to action target numbers. Visual Flare Compensators are at half their rating when dealing with this system as well.
Gideon “the Greaser” Carmichael: “Ain’t it a bugger. Put this thing on your tail end of ANY vehicle you drive. And then hold on for the fun. Gives the ‘ol Star something to REALLY think about…”
the Hi-Way Hog: “Tain’t nuthin. I got me a 4-pak of thu lit buggers on me Harley. Anyone who gets it in the face, winds up facing a crash…”
GM’s Note: If more than one system is used at the same time, in synchronous “firing,” the target numbers go up by two (+2) for every additional pack to a limit of 4 (+6). The cost for the integration of multiple WFP’s also accrues an additional 5% to the parts cost and an additional 3 hours per set of WFP’s after the first.

