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Crawlers

by J.W.Thomas (cm5323@WLV.AC.UK)


Take the flechette or splinter from the grenade. Fix hundreds of tiny barbs along its sides, made of memory metal or plastic. The barbs are pressure responsive, so they ‘soften’ under high pressure. In the body, this little monster ‘crawls’ through flesh as you move, pushed forward by your movement, then held in place by the barbs, turning toward the highest pressure area… your Heart.

Even a flesh wound in the abdomen can give you a crawler in the heart within 10 hours. If hit, get to a GOOD docs Fast! Then try to move as little as possible. The heavy crawlers are metal, and easy to spot. (Biotech TN 5, less with sophisticated equipment). Lighter ones of ceramic and plastic are invisible to x-rays and TN 8.

Removing the crawler is Surgery, TN 8 minus successes rolled to spot.

Crawlers kill in Body hours from a Serious Wound, Body x3 for medium or light. To worry players, roll D6 and add it to this time. Then roll D6 and subtract it. That gives BODY (x3) +- 5 hrs.

Crawler Ammo for guns damages as Flechettes, cost x5; grenades cost x5.