Socerers / Conjurers / Mages / Shamen
by Robert A. Hayden
Brogan “the Broker”
Steve Mancini
Archetype: Elven Conjurer (Adept)
Description:
Brogan is an older looking elf (FYI: In my campaign he is one of the few spike baby elves that I have) who has purposely died his hair a metallic silver. His complexion is dark, as if tanned. He often wears white cotton shirt reminiscent of the swashbuckler. He has a ring on all of his finger save his thumbs. On his right hand are the elemental stones and on his left are what can best be described as rings that have been fashion by some tribal talismonger/shaman.
Biography:
Brogan is a full blown hermetic who has never taken the time to perfect the sorcerous aspect of his trade. He has little knowledge in that area and only deals in spellcraft that will aid him with his first love- Spirits. On the street he is known for being a conjurer adept and his masking convinces the non-initiated that this is so.
Brogan deals in spirits. He has carefully perfected the conjuring and banishing of spirits. He has also taken great care in learning as much as he could with regard to free spirits (in my game he has Free Spirit Etiquette- the ability to deal with free spirits basically). Brogan has also perfected the technique of selling spirits to others- that is, he pre-conjures a selection of elementals which he then ‘sells’ to other hermetics. When they ‘buy’ them, the two contest for the spirits- except that Brogan offers no resistance thereby ‘turning’ the spirit over. He does this under careful protection and uses heavy wards to protect himself should this go awry. He is also a close friend to several free spirits who use him as an middle man for their more mundane dealings.
Brogan runs his business through an abandoned bank which he has wards and covered in magical guards (bound elementals). The bank has the finest security he could buy- installed by a trusted shadowrunner friend.
Cauldron
David Dauwen
Archetype: Troll Mage
Background:
The last thing your average punk expects is a magically active trog. This is why the troll known as Cauldron demands a great deal of respect. An Initiate of Grade 3 status, he is possibly one of the strongest magically active trolls in Seattle.
The origins and even the knowledge of how he gained his magical abilities are completely, unknown even to Cauldron. The Ork Samurai who found him and helped him recover, Alexander Burke, eventually became his employer. His past still shrouded in mystery, Cauldron searches on, hoping to find his memories and true identity.
Description:
Cauldron, thanks to Burke’s tailor, is usually found wearing oversized suits cut in the style of a gangster from the 1930’s. The ancient Thompson .50 cal. he carries as a side arm enhances the image.
DarkSide
Steve Mancini
Archetype: Elven Moon Shaman
Description:
Darkside is a frail albino elf. He hides his affliction beneath armored robes and cloaks. He wears gloves and conceals all his flesh beneath clothe. Besides his Mild reaction to sunlight, he wishes to keep his albino status a secret.
Biography:
Many people consider Morgan’s survival a oddity. Born to corporate parents, Morgan’s infliction was taken care of for sometime. Morgan, as it would turn out, was born elven from human parents. To make matters worse, he was also born an albino. His handicap cost his parents, and their corporation a great deal of money to maintain. It came as no surprise to his mother that they were “discharged” when his father was killed in an accident in the lab in which he worked. While his mother tried to keep Morgan healthy, she only worked herself into an early grave. It was after his mother’s death that Morgan took to the streets.
Unfortunately for Morgan, he has three very attractive qualities that would cause his downfall. First, he was elven. Second, he was an albino. Third, he was also magically active. These three traits attracted the attention of a group of English (Hermetic) druids who promised him many things, including their ability to make his magic surface. What they delivered was Morgan, to a sacrificial alter. He awoke only moments before they ripped his heart from his body. Seeing his own beating heart in the hands of a garbed druid, Morgan consigned himself to the afterlife.
Luckily for Morgan, not everyone would allow the druids their sacrifice. A rogue elven shaman who followed the path of Moon received visions telling him to go to the spot of the sacrifice. Leaving the druids to the mercy of a Greater Form forest spirit, this shaman quickly departed with the practically dead boy. Through great skill, amazing magic, and force of will, the shaman willed the boy back to life (Heal Deadly Wounds, a fetish foci, and plus a serious amount of karma). He took the student under his wing and trained him for several years without knowing what path had been chosen for Morgan. Also during this time, he used magics, unknown to the boy, to raise the boys physical stature so that his infliction would not be as much a disability as it originally was. Morgan’s magical path was quickly revealed to him when he could not resist the urge to watch an eclipse, a vision that would rob him of his sight forever. His link to Moon was cast, and no magic or technology could restore that which Moon has taken away.
Dawn
Joshua Seely
Archetype: Elven Owl Shaman
Description:
Dawn is an beautiful elven Druidic Owl Shaman. Her flaming red hair and Scottish brogue, which often breaks down into a cross between broken Scottish and heavily accented Speritheil when she gets angry leaves no doubt as to her ancestry. She wears primarily gray and green and somehow manages to look absolutely marvelous in whatever she wears. Her only visible piece of ‘jewelry’ is a stunning silver necklace (a power focus of some kind). She also has with her at almost all times a rather HUGE Scottish Claymore (three foot+ two-handed sword which happens to be a high level weapon focus).
Background:
Being a fairly high level initiate in the she sleeps by day and works her magic at night. A protector of the land and nature in general she is quick to aid those who work towards the protection of the land. She will not hesitate to deal with those individuals who desecrate the land in any way with either her magic or the absolutely HUGE Bastard Sword (a high level weapon focus) that she carries with her at all times. Most at home in the parks of Seattle (Or virtually any other park or ‘green area’ for that matter) She has a high disregard for the ‘techno-philes’ though she views some technology as a necessary evil and will put up with limited amounts of it. Her appearance in astral-space is that of a great owl with a gold amulet around her neck (her power focus) and a sword of great size. She has a natural distaste for Toxic Shamans and goes to enormous length to kill them when they encroach on what she feels as the land she is guarding at that time. She has been known to approach ‘runners on occasion for assistance in her virtual quest to destroy any ‘toxic’ spirits that have been unleashed by the corps ‘Whole-Sale destruction of the land’ she will also go out of her way to assist any who assist her in her quest in any manner possible.
Eizenreich, Dr.
Dwayne Baker
Archetype: Human Mage
Background:
Dr. Eizenreich is the head of Thaumaturgical Studies at SSECCa Technical Academy (see Sprawl of same for more info). The slightly corrupt Dr. Eizenreich searches the students of his department for the most talented to recommend them for contract to Mr. Finaish. If accepted Dr. Eizenreich uses manipulative magic while Dr. Elenbright uses psychology to convince students of their desire to run the shadows. Dr. Eizenreich is a 5th level initiate of the hermetic tradition. Dr. Eizenreich’s co-conspirators are Mr. Finaish, Dr. Elenbright, Dr. Reaves, Dr. Lientze, and Coach Cackrin. Dr Eizenriech is upset that rumor has it that Mr. Finaish and Dr. Elenbright are lovers (Dr. Eizenreich lusts after Dr. Elenbright).
Filthy Rich
Steve Mancini
Archetype: Rat Shaman Talismonger
Description:
Richard “Filthy Rich” Wallen is a short (5’ 2”) human male with shoulder length greasy black hair. His face is often covered in a dirty beard that contains food particles from his last 3 or 4 meals. The only time he is shaven is when a lab experiment in his enchanting shop goes bad. He wears traditional Indian leather that smell as if they have not be washed since the Great Ghost Dance, which he claims to be a survivor of. He has a high squeaky voice that gets so high when he is making a deal in his favor that it grates your nerves like hand razors across a chalk board.
Biography:
Filthy Rich started his career as a shadowrunner but quickly retired due to his innate cowardice. As a talismonger, he makes the quality products but sells them slightly hire than the average talismonger. He does, however, buy magic items (foci, etc.) with no questions asked. Rich has opened a talismonger store in Redmond and has made “arrangements” with a local gang to provide him added night-time security. In addition, his former runner buddies come to him for help and as such he can call on them should things get too thick. Whether “Filthy Rich” is an initiate or not is a mystery though he does appear as a rat shaman when assensed.
Firethorne
David Sherohman
Archetype: Female Mage
Background:
Firethorne was second born of a pair of twins; unfortunately, her mother died in the process and her father blamed the girls (particularly Firethorne) for his wife’s death. A few years later, he remarried.
At the age of 8, Firethorne discovered that she was magically active when her sorcerous powers were spontaneously activated while attending a religious ceremony, burning a hole through the ceiling with a flaming dart. The worshippers were not amused, and the whole incident only served to increase her father’s hatred of his daughter. A year later, he was imprisoned for physically and sexually abusing her. Firethorne ran away a few days after the trial.
On the streets, Firethorne survived through an odd combination of begging, stage magic, and real magic, all the while pursuing new ways to make her life more interesting - petty theft, magical muggings, exploring the sewers, intervening in brawls, anything. For the first few years, she avoided prostitution as it brought back too many memories of her father. Eventually, though, her quest for thrills got the better of her, and she found that it was a way of getting her thrills and her cash at the same time. Before long, she developed a rep for being willing to try anything.
Firethorne’s latest plan is to get into shadowrunning, though she has no intention of giving up prostitution - at least, not yet. The few spells she knows are mostly geared to assist with her ‘occupation’, curing diseases, heightening tactile responses, or determining another’s desires. She also has some low-powered offensive spells, but they tend to focus on putting targets to sleep rather than killing them.
Note:
Firethorne was designed as a thoroughly amoral character to join up with the PCs and stick by them through thick and thin, eventually getting beat up bad enough to reduce her Essence a couple points, then add cyberware and turn on the PCs for whatever reason they may have given her - the ultimate psychobitch from hell… She’s good for dealing with players who insist on running lecherous characters…
Gargoyle
Steve Mancini
Archetype: Troll Raven Shamanic Adept
Description:
Gargoyle is an scarecrow thin troll. While growing to above average troll height, he has remained rail thin since puberty. His skin is of an extremely dark complexion though he is the child of Caucasian parents. He is prone to wearing leathers that are the color of the Disassembles, a Seattle gang with which he is affiliated.
Background:
Gargoyle is the younger brother of the leader of the Disassembles. Adopted into the gang while he still young, Gargoyle never developed like most trolls and is considered a “runt” by the gang. It wasn’t until his magic manifested that the gang members treated him with any respect. Even though he ganged their respect, he lost some from his brother who has an innate fear of magic. His ties with the gang have begun to wander as he has quested for magical knowledge.
His name is derived from his favorite pass-time. He is often found sitting with his feet dangling over the edge of large building talking to “no one” (in fact he often conjures Wind Spirits for company). Within his spell repertoire is a Flight Spell which he often uses in case of falling.
While his mental facilities were low, he has been given the blessing of a human snake shamanic adept named Nex, who is one of his closest friends.
Hell Razor
Steve Mancini
Archetype: Male, Human, Fire Elementalist
Description:
Hell razor is a rat faced scrawny man covered in acne scar. His mousy little eyes glow with a deep dark fire. His favored clothing is leathers and polished silver chains. On a run he wears the traditional dark long coats of the Legacy and form-fitting body armor beneath it. His favored weapon is a large barber’s straight razor.
Biography:
Hell razor is the product of a broken home and abusive father. He has grown into something of a coward, easily dominated by woman and other men. He has also honed his magical skill to lethal perfection. He has become a magical surgeon in his own eyes- he has specialized his combat spells so as to strike neat, clean, and specific target. (powerball v. each race, Urban renewal v. various items- guns, armor, cars, etc.). Hell razor has also perfected the use of Fire Elementals and when combined with his Combat Sorcery, has made him extremely dangerous. Beneath his mousy manner lurks the heart of a sadism/masochist. This extends beyond how he treat others into his bedroom. As such, he is often seeking “professional company” to keep him busy on cold, lonely, nights.
The Ice Queen
Steve Mancini
Archetype: Male Human Hermetic Mage Assassin
Description:
The Ice Queen manifests as a beautiful young woman with ice blue eyes and shining white hair. Her seductive features are barely covered by a mist that can best be described as the steam that comes off liquid nitrogen. When the illusions are dropped and someone finds his physical body, they will discover that the Ice Queen is in fact an overweight middle aged man with a receding hair line. He often dresses as a low class U2C and projects toward his assignment.
Biography:
The Ice Queen is a in fact a transsexual who magical aptitude was being honed as a “New Ager” before the Awakening. When her magic manifested, she turned to a lethal trade. As the Ice Queen, she is a mage assassin who specializes in killing other magicians. He is also a member of the Consortium, an international assassin group that also has a secret initiate group within its ranks. The Ice Queen specializes in mental manipulations and it is rumor she has a spell that kills people in their dreams.
Khan
David J. Altman
Archetype: Socerer Adept
Description:
Khan (real name unknown): Caucasian male, 6’4”, 122 kgs., very solidly built, red beard and hair, black eyes, stylized tattoos on arms (dragon on right forearm, phoenix on left forearms, hexagon over left eye). Usually wears denim jeans and shirt, black boots, trenchcoat, and gloves. Large sword on left hip and a bracer on left wrist. Is a sorcerer adept of extremely high level.
Background:
His parents were part of an Asian warlords command staff. During a raid by a rival warlord his parents were killed and he was taken prisoner. He worked in the slave mines until he was 10 years old. Then he escaped. After several years of living in the jungles of China he ascended “The Mountain of Infinite Thunder” to seek the silver dragon who lived in a palace atop the mountain. He made it past the many traps and patrols and got into the courtyard before being discovered. The dragon spared his life and decided to teach the young human. After 10 years Khan emerged. Since then he has become one of the more menacing and respected ‘runners in the Sprawl.
Marginal Man
Chris Innanen
Archetype: Human Mage
THE SLEEPER HAS AWAKENED, AND IS CONFUSED AS HELL…
Background:
He was one of the desperate few that became the guinea pigs for the hopeful researchers looking for a safe form of cryogenics. Frozen in the last weeks of his life under the thumb of a deadly cancer, the Sleeper has found himself thrust, totally cured, into a world severely different from the one he last saw. The irony is, in his previous life he was a debunker, someone that proves such things as ESP, alien abductions, and faith healers are all fakes and hoaxes. Now he’s blessed with a Second Sight more powerful than any other known magician, walking a fine line between hermetic and shamanic powers that he can’t control, and can’t even believe. Culture shock has driven him underground, stealing what he needs and causing havoc on all sides as he struggles to find a balance within himself.
Word on the Street:
“I could smell the ozone as, glowing blue, he aimed a gun in my face.”
Mischief
Steve Mancini
Archetype: Female Cat Shaman
Description:
Mischief is a large black housecat with a diamond necklace. Her black fur glistens as if it has just been cleaned. In her left ear is a small gold earring. That’s right folks, it is a Cat!.
Biography:
Mischief is a cat shaman. Raised on the streets, she came into her power through her own teachings. She quickly realized she was a follower of Cat. Mischief was also the target of an infatuation. An older man, of some wealth fell in love with the girl who scorned him. He showered her in gifts which she refused. Eventually, she got the picture. To avenge his wounded heart, he played the nastiest of tricks upon her. Spending a great deal of his resources, he discovered the talismonger whom she worked with. Once again, dropping a great deal of money, he convinced this talismonger to design a spell that was so complex, he hoped it would boggle her young, not too knowledgeable, mind. The spell looked as if it was a tradition Critterform spell, in the form of a Cat. Hidden within the complexity of its design was the fact that the spell was not sustained, but permanent.
Mischief jumped at the chance to learn the spell. Her arrogance and desire blinded her to the truth behind the spell. After casting it upon herself, she discovered her error. Since that time, she has been unable to design a spell to reverse or counter its effects. Mischief has come to believe that Cat is punishing her, so she remains in this form until such time that Cat inspires her with the reversal of this spell.
Mischief is a typical street magician- not too interested in the dangerous life of a shadowrunner, but always curious about the latest street gossip. Very few people know of her existence- she uses a fortune teller who she has placed a mind control spell upon as a front. She has also provided herself with an illusion of her former self through which she communicates with others when she feels the need. Many people believe her to be nothing more than an Ally to the fortune teller, who is in fact mundane. (Just ask around, she is actually an initiate with Masking).
Nex
Steve Mancini
Archetype: Male Human Snake Shamanic Adept
Description:
Nex is a full blooded Cheyenne Indian. Although he lives in the heart of Seattle, he has refused to abandon his heritage. He dresses in the same clothes as his ancestors (real old ancestors) and wears shamanic garb.
Biography:
Nex came to Seattle as the result of a vision quest. He was found by a city shaman named Slinky who thought he was a “Cute kid.” Slinky protected Nex for several months as he slowly learned the ways of the street. He was later initiated into a thief-based initiate group. While none of the members knew it, he was a thief of secrets. Slowly, Nex turned more toward the healing aspect of Snake and eventually withdrew from the initiate group to join a snake shaman initiate group. Even though he has become quite familiar with the streets, Nex maintains a naive front. Following his initiation into the Snake group, Nex created IT, a force three ally bound to an Iron Cobra body. Nex is waiting for Snake to give him a proper name for his ally and until then they refer to it merely as IT. Unfortunately for Nex, and IT, Snake doesn’t give a Rat’s ass about the ally and will never name IT.
Nikodaemus
Steve Mancini
Archetype: Ork Rat Shaman Adept
Description:
Nikodaemus is a scrawny bad smelling ork who dresses in layers of ripped clothing. While most of the upper layers are dingy dark colors and occasional bright color peeks out from the rips. He keeps his hair long and dirty and usually hides it all beneath a wool cap.
Biography:
Nikodaemus is a gutter kid from the Ork Ghetto in the Payullup. Growing up living in the sewers, it was no surprise when rat called to him. He has since honed his thieving skills and augmented them with the power Rat has given him. He has since initiated to Grade 2 (using Jason Carter’s initiation rules) and he has built for himself two very week allies. Given that Rat receives Illusion and Detection, he specialized each ally in possessing spells from only one of these categories. The ally that specializes in Illusion is called Hide, and the ally that deals in Detection is called Seek. (Get it- Hide and Seek?). Nikodaemus is also a member of an initiatory group of thieves known as the Master of Guise.
Phantasm
Steve Mancini
Archetype: Male Human Hermetic Mage
Description:
Phantasm is an older gentleman who often wears gray suits with a bright touch of color somewhere- whether it is in the tie, a lapel pin, etc. (In many was he looks like the Street Mage archetype). Phantasm always wears a monocle that seems to be refracting the light just enough to produce a rainbow hue across the lens. His walking stick is old and hand carved- if questioned he will mumble something about it being a gift from “the crazy loon who started this whole mess off!”, thought this rumor cannot be pinned down any further, nor can it be substantiated.
Biography:
Phantasm is an older street mage. Never one to put his life on the line, he has only helped many shadowrunners after their missions were accomplished. He has made his living by helping the Renton community in which he lives. He has been known to aid those in serious trouble- the most recent being a man struck by a car was brought back to life through ancient arcane lore, powerful magical items, and sheer force of will. Phantasm has devoted his life to the training of young magicians and is always willing to help a young wiz kid or wandering shaman for the right price. This right price varies from a simple favor, to cooking him dinner, but always includes a voluntary assensing- he always looks to the true intentions and personality of those he could train. Phantasm has accumulated a rather extensive library that varies in rating. In his chosen field, Illusions, it is a respectable rating; in the field of Combat there is practically nothing but Stun based spells and Power spells vs. non-living. He will let any of his students use this library as long as they contribute to it somehow…
Ringtail
Christopher Ryan
Archetype: Street Shaman
Description:
Ringtail is an Ork street shaman of the possum totem. He has long hair, clean appearance (for an Ork) and big brown eyes. He tends to be found on the streets at night, sleeping during the harsh light of the day.
Biography:
Ringtail spends most of his time collecting items (jewelry, shells, whatever) that he finds in various places. Occasionally this ‘finding’ items is outright theft, and this has led him to be in trouble with various people over time. Only through his quick talk and spells has he managed to live so far.
Rorschach
Martin Hillgrove
Archetype: Elven Mage
Description:
Rorschach is fairly tall for an elf (2m) and masses about 70 kilos (That’s 6’6” & ~150 lbs for those non-metric people). He usually is seen wearing a fedora and a long coat over an old 20th century style double-breasted suit. About half the time he wears his tell-tale mask. It covers the lower half of his face, and has an folded-ink-blot pattern on it.
Notes:
Rorschach is a Hermetic mage, who deals almost exclusively with elemental conjuring. He usually has at least 3 elementals on hand at all times. He is known to be friends with at least 2 Free Spirits.
Background:
Rorschach grew up as the son of wage-slaves, and was to become a wage-mage for Renraku. He didn’t want to. He didn’t like the way the corps were able to run the world. So he ran away. He was a little lost at first, until he met Gina. Gina was a Free Air Elemental who took pity on him. “She” helped him find some people who were willing to teach a run-away about life on the streets and in the shadows. He now is at least a Grade 2 Initiate who deals in and with elemental conjuring.
Tamakazura
Steve Mancini
Archetype: Female, Human, Owl Shaman
Description:
“Tammy” is a small white girl, frail in stature. Her eyes are a deep black that you can feel pierce your very soul. She often dresses in dark brown or black cotton clothes. When the weather is cold she can be found wearing the leather jacket of her boyfriend, Enigma. The jacket has the logo of the Nighthunters Gang across it.
Background:
Tammy gave her inheritance to a cult group that promised they could make her magical. Unfortunately for them, she was magical. During a routine shadowrun, the team came across her while extracting their target. The group mage, Enigma, fell in love with her and grabbed her. Since then he has taught her what he could, trusting that Owl and Tammy could do the rest.
She started out her career in the shadows under the name “Butterfly”, a name given her by Enigma. When Enigma was brutally murdered by a samurai during an extraction, she adopted the Japanese name Tamakuzura, which is said to mean “Angry Butterfly”. Since then she has avenged Enigma’s death and has severed as a magical guide for the street gang known as the Nighthunters.
WildKat
Steve Mancini
Archetype: Female human Wildcat Shaman
Description:
WildKat is a small well built woman. Barely over 18, her mixed tribal heritage only accents her features. Her black eyes shine with an inner beauty and wisdom. On her own, she prefers Indian leathers or light cotton clothes. On runs however, she is often dressed in a suit of Light Security armor that the rest of the Dark Legacy has purchased for her. She has designed this armor such that it is a dark blue (think Nightcrawler) with bizarre shamanic drawings painted in darker shades or gray and black.
Biography:
WildKat is a mixed breed American Indian. She is not sure which tribes her parents are from- her father abandoned the family at an early age and her mother was killed by a go gang on their journey through the NAN towards Seattle. She was found by some members of the Ute tribe who took her in. Her strange shamanic power did not manifest until the tribal elders, who senses she was magical but could not find her totem, called in a specialist from Europe. Once properly trained, WildKat left the tribe and landed in Seattle. There she took to the street poorly, but her shamanic talents and her Indian upbringing gave her a fighting chance. She then hooked up with the Dark Legacy. Beyond her shamanic talents, she is a crackshot with a hunting rifle. She has since expanded her repertoire to include Sniper rifles and now she even impresses Guardian Angel, the team’s sniper. Since joining the team she has co-founded an initiate group dedicated to protecting orphans, and has initiated to Grade 1.
Whisper
Steve Mancini
Archetype: Male Dwarven Raccoon Shaman
Description:
Whisper is a bizarre little man who dresses somewhere between a squatter and a shaman. His long hair is braided into several tight, small strands. The strands are covered in small dark intrically carved beads. These are in fact fetishes. He also paints rings beneath his eyes and often wears worn dark brown leathers. His most distinguishing feature is his thick, English accent.
Biography:
Whisper is a raccoon shaman who came to the “Americas” to answer the calling of his totem. Once hear, he became a superb thief and took on progressively more challenging thefts. He finally met his match in Seattle and then returned to England, where his path crossed with Lucas the Bounty Hunter. Lucas fed on Whisper’s life-force slightly before Whisper’s allies chased Lucas away, but the damage was done- Whisper was addicted to the essence drain effects. He has since developed several variants of Slay Vampire and will use them on sight out of fear that he will one day not be able to resist the urge. He has since become a Grade 3 initiate and has retired with one of his most prized students, Slinky, a female human raccoon shaman.
The Wyldkarde
Steve Mancini
Archetype: Dwarven Hermetic Mage (Grade 1)
Description:
The Wyldkarde is a shorter than normal dwarf whose muscular stature contradicts his magical nature. When on a mission, he will often garb himself in black loose fitting clothes and a hood. When off-line, he prefers denim jeans, a black leather vest with a deck of cards spread across the back, a hard rock band t-shirt (usually Darwin’s Bastards), and a multicolored mohawk. Across the sides of his head are the 4 suits of a deck, 2 on each side.
He is rarely found alone. He is usually accompanied by his ally, Solitaire (Force 3). Solitaire is composed of Onyx and is fashioned in the form of a full grown bull dog, also with a mohawk.
Wyldkarde is known on the street for being somewhat insane. He often carries several decks of cards for one simple reason- they are the expendable fetishes to almost all his spells. In addition, he also has every member of his shadowrun team, “The Misfits”, carry a deck for him.
Biography:
The story of Wyldkarde begins with the Night of Rage of Berlin, Germany. On that horrific night a City Spirit was set free. That spirit, after witnessing the violence of the night, committed itself to the preservation of the dwarven race (animus). So it wandered through the dwarven ghettos of Berlin protecting those dwarves it could. It became something of a legend, and the people came to call it Thorin, after the Tolkien dwarf king.
Stanley Abrahms was born to 2 loving parents in the dwarf ghetto of Berlin in 20**. His father a corporate data specialist, his mother, a homemaker cared for him and protected him from the evils of the city. It was after his magic talent began to manifest in the Astral Plane that he attracted the attention of Thorin.
Thorin took a liking to the boy, and escorted him to the Land of Many Dreams (metaplanes). It was in the metaplanes that he played out his childhood dreams of the story his mother often told him- “Alice in Wonderland”. He often replayed the scene with the people made of playing cards. It was while playing in the Land of Dreams that Stanley found the Metaplane of Time. It was upon this plane that Stan lived an entire life, achieving great magical talent and Power. Amazingly, upon returning to his mortal coil he discovered he retained this knowledge. His parents, awakening to find their son not only magical active but fully trained, became quite concerned. Lacking guidance, they sought help from their Rabbi.
When Thorin returned the next night to take the boy, he felt something was wrong, but the boy’s anticipation override this fear. Once again, he took the boy to the Metaplane of Time.
It was at this time that the rabbi arrived. Finding the boy comatose, the Rabbi began to exorcise the demon possessing the boy. Unfortunately for Stan, the Rabbi was successful at disrupting the spirit. Without the spirit’s protection, Stan was left alone among the metaplanes. It was during this time that Stan wandered the metaplanes searching for the way home. While the Spirit made it back to the body, “Stan” was left behind and “Wyldkarde”, the new, spirit of Stan, emerged from coma. Using deceit and trickery, the boy tricked the parents into believing he was fine. He kept up this facade until he was 13, when he left his parents and Berlin to wander Europe with a tribe of gypsies. When the entire troupe was killed by bandits, Wyldkarde took what little money he had and left for Seattle.

