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General Information

Skill Success Table

Difficulty          Target Number
Simple              2
Routine             3
Average             4
Challenging         5
Difficult           6-7
Strenuous           8
Extreme             9
Nearly Impossible   10

Running Table

Race            Running Modifier
Human           x3
Dwarf           x2
Elf             x3
Ork             x3
Troll           x2

Social Skill Table

Situation               Target Modifier
With respect to the character, the NPC is:
  Friendly              -2
  Neutral               +0
  Hostile               +4
  An enemy              +6
  Suspicious            +2
Player's desired result is:
  Advantageous to NPC   -2
  Of no value to NPC    +0
  Annoying to NPC       +2
  Harmful to NPC        +4
  Disastrous to NPC     +6

Visibility Table

Condition                Type Of Vision
                         Normal  Low-Light  Thermo
Full Darkness            +8      +8/+8      +4/+2
Minimal Light            +6      +4/+2      +4/+2
Partial Light            +2      +1/0       +2/+1
Glare                    +2      +4/+2      +4/+2
Mist                     +2      +2/0       0
Light Smoke/Fog/Rain     +4      +4/+2      0
Heavy Smoke/Fog/Rain     +6      +6/+4      +1/0
Thermal Smoke            As smoke  As smoke  As normal

Racism Table

Dice
Result  Racial Bias
  1     All, except own race
  2     Humans
  3     Elves
  4     Dwarfs
  5     Orks
  6     Trolls

Racism

Roll 2D6 then subtract 6, if positive the result is the number of racism points an NPC has. Now roll 1D6 and determine which race the NPC is racist towards.

Build and Repair Skills

For a rough guide to the time in hours to build something, take the price and divide by 10 (for armed-combat type equipment), 20 for vehicles and 50 for electronics, cyberware etc.. For TN’s range from 4-8 depending on how complicated the item is.

Build/Repair Table

Situation               Target Number
Working Conditions:
  Bad                   +2
  Terrible              +4
  Superior              -1
Tools are:
  Unavailable           Usually not allowed
  Inadequate            +2
  Working from memory   +(5-Intelligence)

Knowledge Skill Table

Situation               Target Number
Character is seeking:
  General knowledge     3
  Detailed knowledge    5
  Intricate knowledge   8
  Obscure knowledge     12

Number of   Result
Successes
    1       General knowledge, no details
    2       Detailed information, with some
            minor points inaccurate.
    3       Detailed information, with some
            minor points obscure or missing.
    4       Detailed and accurate information.

Language Skills Table

Situation                                   Target Number
Speaking dialect                            +2
Universal concept
  (hunger, fear etc..)                      2
Basic conversation
  (concerns of daily life)                  4
Complex subject
  (special interest topic)                  6
Intricate subject
  (anything technical)                      9
Obscure subject
  (deep technical/rare knowledge)           11

Finding a Fence Table

Base TN of 4

Situation                                           Modifier
Using a regular contact                             -1
Disposing of standard gear                          -1
Disposing of hi-tech or other important loot        +1
Disposing of hot loot                               +3
While being sought by the police                    +1
While being sought by a corp or organised crime     +2
Magical loot (foci, spell formula etc)              +2

Perception Test Modifiers Table

Base TN of 4

Situation                               Modifier
Perceiver is distracted                 +2
Sight
  Very small object                     +6
  Object partially hidden               +2
  Object brightly coloured              -2
  Action very obvious                   -4
  Action not obvious                    +4
  Visibility modifiers                  see Visibility table
  Appropriate camouflage
    (ie woodland in the woods)          +4
  Inappropriate camouflage
    (ie desert in the woods)            -2
Sound
  Single gunshot                        -2
  Silenced single gunshot               0
  Burst fire                            -4
  Sound-suppressed burst fire           -2
  Full autofire                         -6
  Sound-suppressed autofire             -4
  Grenade blast                         -8
  A person's yell                       -2
  Sound is rooms away                   +2
  Sound is on same floor                +4
  Sound is floors away                  +6
  Perceiver has active sound
    enhancements                        Rating or -2
Smell
  Odour obvious                         -4
  Other odours present                  +2
Touch
  Temperature extreme
    (hot or cold)                       -4
  Perceiver wearing gloves              +2
Taste
  Taste obvious                         -4
  Perceiver has a cold                  +2
Magic
  Spell       2 x magic attribute of caster - force of the spell
  Astral presence                       10 - force

Perception Success Table

Successes   Resulting Perception
   1        That something is there, but little else.
   2        Something is definitely there and the perceiver suspects
            what kind of thing it is.
   3        The perceiver knows what kind of thing it is, and
            suspects it's exact nature.
   4+       The perceiver knows what it is, but has no specifics
            without further information or examination.