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General Information
Skill Success Table
Difficulty Target Number
Simple 2
Routine 3
Average 4
Challenging 5
Difficult 6-7
Strenuous 8
Extreme 9
Nearly Impossible 10
Running Table
Race Running Modifier
Human x3
Dwarf x2
Elf x3
Ork x3
Troll x2
Social Skill Table
Situation Target Modifier
With respect to the character, the NPC is:
Friendly -2
Neutral +0
Hostile +4
An enemy +6
Suspicious +2
Player's desired result is:
Advantageous to NPC -2
Of no value to NPC +0
Annoying to NPC +2
Harmful to NPC +4
Disastrous to NPC +6
Visibility Table
Condition Type Of Vision
Normal Low-Light Thermo
Full Darkness +8 +8/+8 +4/+2
Minimal Light +6 +4/+2 +4/+2
Partial Light +2 +1/0 +2/+1
Glare +2 +4/+2 +4/+2
Mist +2 +2/0 0
Light Smoke/Fog/Rain +4 +4/+2 0
Heavy Smoke/Fog/Rain +6 +6/+4 +1/0
Thermal Smoke As smoke As smoke As normal
Racism Table
Dice
Result Racial Bias
1 All, except own race
2 Humans
3 Elves
4 Dwarfs
5 Orks
6 Trolls
Racism
Roll 2D6 then subtract 6, if positive the result is the number of racism points an NPC has. Now roll 1D6 and determine which race the NPC is racist towards.
Build and Repair Skills
For a rough guide to the time in hours to build something, take the price and divide by 10 (for armed-combat type equipment), 20 for vehicles and 50 for electronics, cyberware etc.. For TN’s range from 4-8 depending on how complicated the item is.
Build/Repair Table
Situation Target Number
Working Conditions:
Bad +2
Terrible +4
Superior -1
Tools are:
Unavailable Usually not allowed
Inadequate +2
Working from memory +(5-Intelligence)
Knowledge Skill Table
Situation Target Number
Character is seeking:
General knowledge 3
Detailed knowledge 5
Intricate knowledge 8
Obscure knowledge 12
Number of Result
Successes
1 General knowledge, no details
2 Detailed information, with some
minor points inaccurate.
3 Detailed information, with some
minor points obscure or missing.
4 Detailed and accurate information.
Language Skills Table
Situation Target Number
Speaking dialect +2
Universal concept
(hunger, fear etc..) 2
Basic conversation
(concerns of daily life) 4
Complex subject
(special interest topic) 6
Intricate subject
(anything technical) 9
Obscure subject
(deep technical/rare knowledge) 11
Finding a Fence Table
Base TN of 4
Situation Modifier
Using a regular contact -1
Disposing of standard gear -1
Disposing of hi-tech or other important loot +1
Disposing of hot loot +3
While being sought by the police +1
While being sought by a corp or organised crime +2
Magical loot (foci, spell formula etc) +2
Perception Test Modifiers Table
Base TN of 4
Situation Modifier
Perceiver is distracted +2
Sight
Very small object +6
Object partially hidden +2
Object brightly coloured -2
Action very obvious -4
Action not obvious +4
Visibility modifiers see Visibility table
Appropriate camouflage
(ie woodland in the woods) +4
Inappropriate camouflage
(ie desert in the woods) -2
Sound
Single gunshot -2
Silenced single gunshot 0
Burst fire -4
Sound-suppressed burst fire -2
Full autofire -6
Sound-suppressed autofire -4
Grenade blast -8
A person's yell -2
Sound is rooms away +2
Sound is on same floor +4
Sound is floors away +6
Perceiver has active sound
enhancements Rating or -2
Smell
Odour obvious -4
Other odours present +2
Touch
Temperature extreme
(hot or cold) -4
Perceiver wearing gloves +2
Taste
Taste obvious -4
Perceiver has a cold +2
Magic
Spell 2 x magic attribute of caster - force of the spell
Astral presence 10 - force
Perception Success Table
Successes Resulting Perception
1 That something is there, but little else.
2 Something is definitely there and the perceiver suspects
what kind of thing it is.
3 The perceiver knows what kind of thing it is, and
suspects it's exact nature.
4+ The perceiver knows what it is, but has no specifics
without further information or examination.

