Damage and Healing Information
Damage Level Table
Damage Number of Boxes Injury Initiative
Type Filled in Modifier Modifier
Light 1 +1 -1
Moderate 3 +2 -2
Serious 6 +3 -3
Deadly 10 <Unconscious or about to die>
Natural Healing Stun Damage
Base time of 1 hour per box; roll body or willpower against a TN# of 2 modified by injury mods. Successes just reduce the base time.
Medical Assistance
These tables are used when the body will not heal on it’s own and requires medical attention. Only body is rolled but the carer must be a proper doctor.
Physical Damage
Takes alot longer than stun damage make a body test, no cyberware, against the following table. If success the wound will heal after a long time with no assistance. No successes necessitate medical assistance.
Healing Table
Damage Base Min Target Min.
Level Time Time Number Lifestyle
Deadly 30 days 3 days 10 Hospitalised
Serious 20 days 2 days 8 High
Moderate 20 days 1 day 6 Middle
Light 24 hrs 2 hrs 4 Low
Wound Table
Wound Level Target Number
Light 2
Moderate 4
Serious 6
Medical Costs
Service Cost
Paramedic first aid
Deadly 400
Serious 200
Moderate 100
Light 50
Doctor's services
Deadly 400 per day
Serious 200 per day
Moderate 100 per day
Light 50 per day
Hospitalisation Lifestyle
(includes doctor's fees) 500 per day
Intensive care 1000 per day
Doctoring Table
Situation Modifier
Intensive care (hospital only) -2
Long-term magical care -2
Conditions (only 1 applies)
Not in hospital or clinic +2
Bad conditions +3
Terrible conditions +4
Patient is a magician +2
Patients natural body is
1-3 +0
4-6 -1
7-9 -2
10 or more -3
Patients natural willpower is
1-3 +0
4-6 -1
7-9 -2
10 or more -3
Deadly Wounds and Permanent Damage
When a character takes deadly damage they may suffer permanent damage. Roll body against a TN of 4, +2 if a trauma patch was used.
Successes Result
0 A point has been lost from a character's stat (roll)
and the racial maximum is reduced by 1 point.
1 A limb, eye or ear is mangled beyond repair (roll).
A replacement is needed.
2 No damage
Body Part Types
Body Part Base Time Cost
To Grow
Eye or small organ 3 weeks 7 500
Large organ 5 weeks 15 000
Hand/Foot 6 weeks 15 000
Limb 8 weeks 25 000
Body Part Grades
Grade Availability Compatibility Cost
Clonal Must grow 100 % Base x 2
Type O 3 in 6 90 % Base
Type G 5 in 6 75 % Base x 0.8
2nd Hand Always 3D6 x 5 % Base x 0.4
Compatibility Chance of failure under stress
100 % No chance
90-99 % 3 or less on 2D6
70-89 % 4 or less on 2D6
40-69 % 5 or less on 2D6
10-39 % 6 or less on 2D6
First Aid
This must be applied in the ‘golden hour’ after an injury is received. Deadly wounds can only be stabilised, if a biotech roll fails to stabilise then a body roll is made against a TN of 10. If that succeeds the body stabilises on it’s own, if not then another chance can be made when professional aid arrives. If all fails a trauma patch can be applied, roll natural body against a TN of 4 + rating of dermal plating and/or blood filtering system. Magical healing precludes any other type of healing, each success reduces damage by one box.
First Aid Table
Condition Target Treatment
Level Number Time
Light 4 10 minutes
Moderate 6 20 minutes
Serious 8 30 minutes
Deadly 10 Special
Target Number Modifiers
Situation Modifier
Patient is a magician +2
Bad conditions +1
Terrible conditions +3
Patient's Body Attribute
1-3 +0
4-6 -1
7-9 -2
10 or more -3
No medkit available +4

