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Damage and Healing Information

Damage Level Table

Damage      Number of Boxes     Injury      Initiative
Type        Filled in           Modifier    Modifier
Light       1                   +1          -1
Moderate    3                   +2          -2
Serious     6                   +3          -3
Deadly      10                  <Unconscious or about to die>

Natural Healing Stun Damage

Base time of 1 hour per box; roll body or willpower against a TN# of 2 modified by injury mods. Successes just reduce the base time.

Medical Assistance

These tables are used when the body will not heal on it’s own and requires medical attention. Only body is rolled but the carer must be a proper doctor.

Physical Damage

Takes alot longer than stun damage make a body test, no cyberware, against the following table. If success the wound will heal after a long time with no assistance. No successes necessitate medical assistance.

Healing Table

Damage      Base        Min     Target  Min.
Level       Time        Time    Number  Lifestyle
Deadly      30 days     3 days  10      Hospitalised
Serious     20 days     2 days  8       High
Moderate    20 days     1 day   6       Middle
Light       24 hrs      2 hrs   4       Low

Wound Table

Wound Level     Target Number
Light           2
Moderate        4
Serious         6

Medical Costs

Service                         Cost
Paramedic first aid
  Deadly                        400
  Serious                       200
  Moderate                      100
  Light                         50
Doctor's services
  Deadly                        400 per day
  Serious                       200 per day
  Moderate                      100 per day
  Light                         50 per day
Hospitalisation Lifestyle
(includes doctor's fees)        500 per day
  Intensive care                1000 per day

Doctoring Table

Situation                       Modifier
Intensive care (hospital only)  -2
Long-term magical care          -2
Conditions (only 1 applies)
  Not in hospital or clinic     +2
  Bad conditions                +3
  Terrible conditions           +4
Patient is a magician           +2
Patients natural body is
    1-3                         +0
    4-6                         -1
    7-9                         -2
    10 or more                  -3
Patients natural willpower is
    1-3                         +0
    4-6                         -1
    7-9                         -2
    10 or more                  -3

Deadly Wounds and Permanent Damage

When a character takes deadly damage they may suffer permanent damage. Roll body against a TN of 4, +2 if a trauma patch was used.

Successes   Result
0           A point has been lost from a character's stat (roll)
            and the racial maximum is reduced by 1 point.
1           A limb, eye or ear is mangled beyond repair (roll).
            A replacement is needed.
2           No damage

Body Part Types

Body Part           Base Time       Cost
                    To Grow
Eye or small organ  3 weeks         7 500
Large organ         5 weeks         15 000
Hand/Foot           6 weeks         15 000
Limb                8 weeks         25 000

Body Part Grades

Grade       Availability    Compatibility   Cost
Clonal      Must grow       100 %           Base x 2
Type O      3 in 6          90 %            Base
Type G      5 in 6          75 %            Base x 0.8
2nd Hand    Always          3D6 x 5 %       Base x 0.4

Compatibility   Chance of failure under stress
100 %           No chance
90-99 %         3 or less on 2D6
70-89 %         4 or less on 2D6
40-69 %         5 or less on 2D6
10-39 %         6 or less on 2D6

First Aid

This must be applied in the ‘golden hour’ after an injury is received. Deadly wounds can only be stabilised, if a biotech roll fails to stabilise then a body roll is made against a TN of 10. If that succeeds the body stabilises on it’s own, if not then another chance can be made when professional aid arrives. If all fails a trauma patch can be applied, roll natural body against a TN of 4 + rating of dermal plating and/or blood filtering system. Magical healing precludes any other type of healing, each success reduces damage by one box.

First Aid Table

Condition   Target  Treatment
Level       Number  Time
Light       4       10 minutes
Moderate    6       20 minutes
Serious     8       30 minutes
Deadly      10      Special

Target Number Modifiers

Situation               Modifier
Patient is a magician   +2
Bad conditions          +1
Terrible conditions     +3
Patient's Body Attribute
    1-3                 +0
    4-6                 -1
    7-9                 -2
    10 or more          -3
No medkit available     +4