Shadowrun Compounds - Better Living (and Dying) Through Chemistry
by Wordman
``I’m so high, call me `Your Highness’.’ – Mike D.
Here is a list of drugs our running group came up with. This is the effort of Seth Narins (basic drugs, drugs from fictional sources, and designer drugs), myself (the plants and animals) and Brijesh Gill (real drugs). Thanks to Adam Shostack for reality checks. These drugs are meant to follow the rules in Shadowtech. This file is written as a Neoanarchist Guide rather than a stodgy medicinal Journal, so many street rumors are in the actual text rather than the decker comments. Note, take even the main text with a grain of salt, especially where the plants are concerned.
As always, distribute at will, so long as no one profits.
Enjoy,
Wordman
Compounds
``Death before dishonor, Drugs before lunch.’’ – Motto of the Aspen Drug and Gun Club
The substances on this list can generally be found on `Plex streets from drug dealers. Occasionally, you need to find a doctor or a fixer to get some of these. A sample entry is below
Sample Drug
- AKA: Also Known As. These are common street names for these drugs in various parts of the world.
- Inspiration: From where we stole this idea, or who created it.
- Speed: The speed with which the drug takes effect.
- Vector: How the drug must be administered.
- Duration: How long the drug lasts.
- Effects: These are the primary effects of the drug which all take place throughout the duration of the drug’s effect.
- Crash Effects: After the drug stops working, these effects hit the body. The duration of these effects should be twice the duration of the drug, unless otherwise noted.
- Permanent Effects: These effects work on the body after the drug wears off, like crash effects, but will be permanent. Most of these entries have a saving roll to avoid these effects. Unless otherwise stated, these permanent effects must be resisted each time the drug is taken.
- Addiction Effects: These effects apply, in addition to all the other effects, when the user becomes addicted. All effects are permanent unless otherwise noted. Most effects have a saving roll to avoid them.
Notes on effects
- Any drug that has Stim Patch-like effects may be detrimental to a magician’s Magic Rating just as Stim Patches are (see SRII pg.115 and 250).
-
The block-all referred to is from an issue of Ka-ge; and has the following effects: If you are under the effects of a block all, each time you are injured, you roll a number of dice equal to your Willpower plus the rating of the block all against a target number equal to the number of physical damage boxes taken. Each success on this test allows you to ignore the effects of 1 box of physical damage. The damage is still there, however.
- Narcotics
- Designer Drugs
- Stimulants
- Hallucinogens
- Depressants
- Flora
- Aloe-(Awakened)
- Autumn Crocus
- Balsam of Peru-(Awakened)
- Barvine
- Belladonna
- Black Nightshade
- Calabar Bean
- Catnip-(Awakened)
- Chat
- Demonseed
- Foxglove
- Godflesh
- Healing Snakeroot
- Hemlock
- Herb Mercury-(Awakened)
- Hound’s-tongue-(Awakened)
- Jamaica Quassia
- Kava
- Mandrake-(Awakened)
- Mirror Basil
- Moneywort-(Awakened)
- Opium Poppy
- Pareira
- Peyote
- Peyote-(Awakened)
- Rauwolfia
- Sea Onion
- Sinicuichi
- Smooth Strophanthus
- Fly agaris-(Awakened)
- St. Michael
- Strychnine Tree
- Tess’ Bloom
- Torus Buckthorne
- Vambane
- Underdog
Document History
- First posted to rec.games.frp.cyber by Wordman on the 8th April 1993.
- Converted to HTML by Wigs in March 1994.

