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Shadowrun Compounds - Better Living (and Dying) Through Chemistry

by Wordman

``I’m so high, call me `Your Highness’.’ – Mike D.

Here is a list of drugs our running group came up with. This is the effort of Seth Narins (basic drugs, drugs from fictional sources, and designer drugs), myself (the plants and animals) and Brijesh Gill (real drugs). Thanks to Adam Shostack for reality checks. These drugs are meant to follow the rules in Shadowtech. This file is written as a Neoanarchist Guide rather than a stodgy medicinal Journal, so many street rumors are in the actual text rather than the decker comments. Note, take even the main text with a grain of salt, especially where the plants are concerned.

As always, distribute at will, so long as no one profits.

Enjoy,
Wordman

Compounds

``Death before dishonor, Drugs before lunch.’’ – Motto of the Aspen Drug and Gun Club

The substances on this list can generally be found on `Plex streets from drug dealers. Occasionally, you need to find a doctor or a fixer to get some of these. A sample entry is below

Sample Drug

  • AKA: Also Known As. These are common street names for these drugs in various parts of the world.
  • Inspiration: From where we stole this idea, or who created it.
  • Speed: The speed with which the drug takes effect.
  • Vector: How the drug must be administered.
  • Duration: How long the drug lasts.
  • Effects: These are the primary effects of the drug which all take place throughout the duration of the drug’s effect.
  • Crash Effects: After the drug stops working, these effects hit the body. The duration of these effects should be twice the duration of the drug, unless otherwise noted.
  • Permanent Effects: These effects work on the body after the drug wears off, like crash effects, but will be permanent. Most of these entries have a saving roll to avoid these effects. Unless otherwise stated, these permanent effects must be resisted each time the drug is taken.
  • Addiction Effects: These effects apply, in addition to all the other effects, when the user becomes addicted. All effects are permanent unless otherwise noted. Most effects have a saving roll to avoid them.

Notes on effects

Document History

  • First posted to rec.games.frp.cyber by Wordman on the 8th April 1993.
  • Converted to HTML by Wigs in March 1994.